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mejunkie's Comments

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Vampire Skills

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May. 13, 2011

Rating: 4

Very good concept, but needs to be expanded with a few well thought out puzzles.

Must Escape The Sewer

Play Must Escape The Sewer

May. 11, 2011

Rating: 114

Nice game. Small bug: After "feeding" the croc, and flipping the lever, if you click the lever again, it says "The crocodillle looks hungry", i would suggest it instead either does nothing or says: "The lever is stuck"

ZitS: the Saviour - Act2

Play ZitS: the Saviour - Act2

May. 09, 2011

Rating: 0

The first game was alot more balanced. This one is so poorly balanced, i wonder if its even the same developer behind it.

Starlight 2

Play Starlight 2

May. 09, 2011

Rating: 3

Would like a skip button to enjoy the full game, without spending to much time on that level that kept bothering me.

Edmus

Play Edmus

May. 06, 2011

Rating: 165

3/5, for a very good concept. I would think however that perhaps instead of letting each world "live" a certain amount of time, let it "live" a certain amount of "plays". So that when say 100 or maybe 400 players have played the world, let it reset. Also please make the grey stones a tad more visible. I find they almost impossible to spot when there are 50 players jumping around it.

Magi: The Fallen World

Play Magi: The Fallen World

May. 02, 2011

Rating: 11

The Enhancements should be %tile as well. Later in the game using alot of dino's soul to "simply" get +10 vitality is a very little bonus when you allready have 400. Would be nice if it was 2% for first lvl, 4% for second level and so on. Would make it more worthwhile later in the game.

Bela Kovacs and The Trail of Blood

Play Bela Kovacs and The Trail of Blood

Apr. 11, 2011

Rating: 1

I enjoyed this game, except guessing the last code. Maybe I missed something, but it made no sense to me.

Foreign Creature 2

Play Foreign Creature 2

Mar. 16, 2011

Rating: -9

Beyond boring game, where your actions have little meaning. Might as well make a film, since there is no user interaction in this.

Cactus McCoy

Play Cactus McCoy

Mar. 15, 2011

Rating: 15

Please add a confirmation dialog for when noobs like me accidentaly click the Delete Savegame button....

Sushi Cat 2

Play Sushi Cat 2

Mar. 08, 2011

Rating: 6

I would like to see a option to run the game in "2x" and "4x" speed mode.

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 25, 2011

Rating: -7

I found it to be way to easy, and thus boring. 3/5. Also teh enemies need to move ALOT faster.

Anti-TD

Play Anti-TD

Feb. 21, 2011

Rating: 14

The units should be able to overtake each other.

Rebuild

Play Rebuild

Feb. 15, 2011

Rating: 3

I would like to see the Happyness buildings give a small bonus each turn to happiness. ATM it seems they only give a boost when constructed/captured, and after that they are just junk, especially on the harder+ lvls. With a max foodstore of 50, its incredibly hard to use them to throw parties, making happiness a huge obstacle on the harder difficulties.

The Budget Invasion

Play The Budget Invasion

Jan. 28, 2011

Rating: 5

The reload takes way to long, considering its "just" an animation. Would be nice if you had a Medium, and Hard difficulty setting, where the soldiers move faster.

Robot Clashes

Play Robot Clashes

Jan. 19, 2011

Rating: 0

I can't see what armor the unit is using.

Dungeon Developer

Play Dungeon Developer

Dec. 10, 2010

Rating: 1

Good concept, too many annoying things at the moment. Keep working on it.

Tentacle Wars

Play Tentacle Wars

Dec. 10, 2010

Rating: 0

Would like to see a speed button, and a pause button, otherwise nice concept. 4/5

Meteor Launch

Play Meteor Launch

Jun. 30, 2010

Rating: 1

Managed to get to 100.0% and still not be launched into space :/

Doodle God

Play Doodle God

Jun. 29, 2010

Rating: 4

Alcohol+Worm should = Tequila! :P

Necronator

Play Necronator

Jun. 18, 2010

Rating: -1

I would also very much like to be able to see what is required to make the non-available units available.

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