Market is really buggy I had 700,000 in the system buying apples. I was trying to buy and sell my apples until I got the lowest price to wait for it to go up. By clicking, the button is now stuck halfway to the side, I have no stock, and I have no money now.
Staying with this game was tenuous since idle games are generally dull. This just put me over the edge.
Compared to most other idles, this is pretty as well as smooth running. I just wish someone could make it with substance.
Sure the writing needs editing, but the game was fun, required strategy, and actually had enough options of actions so strategies developed as time went by. Well made.
After the game eventually froze, I refreshed the page and had to begin again from the very beginning. This is why I mentioned the save feature. In cases of freezing, the auto-save feature fails.
When you are viewing the character info screen, the experience only increases for the primary weapon used by the character being viewed and only seems to go up by 100 xp. As soon as I leave that screen, the xp generated by the other attacks starts being taken into account. I think this is not intended.
The gear screen's XP just seems to lag behind the cycle on the main screen. You shouldn't be actually missing out on XP, it's just lagging behind on the Gear screens.
It's useless to put points into anyone but the Paladin. Attack delay in stats needs to have more digits (tenths or hundredths). Critical multiplier and chance don't seem to update when you upgrade your weapons (at least at high levels). Paladin upgrades become rather rare after level 400. Paladin in lvl 600, sword is doing 2.1 Million a hit, and I'm at level 1585 for depth.
I get the welcome back splash-screen, but my progress is something like maybe 10% of running the game. I don't know if that is intentional, but I'm just leaving it on as a result.
We're still figuring out the balance of the offline progress, but yes you make the most money when you have the game active! A big factor is that you don't actually go down floors without being online (but also you make less in general offline). I'm sure we'll be tweaking it more.
Thank you! It would be great if someone can help the English part, and I will definitely add more choices for player to choose their battle style.