Question about the achievement. I worked up enough money to upgrade and buy from 39 furniture and upgrades to 51 (12 more), but Kong won't update it for me. I've refreshed the page multiple times and I've bought an extra item and waited for the build completion message from the game. Still no change. I played through a game day, still no change. I don't know what to do to get my badge and gtfo.
When I realized that there were multiple die nets, the rest of the game fell in place. I loved the challenge which was just different enough from my normal abilities that I wasn't frustrated or bored. Great concept.
An interesting idea but it became a grind in no time. I really like that you can choose your weapons and strategize in that way. The mechanic that requires you to be distant to use a ranged weapon seems quite reasonable, though a little frustrating. Especially when I meant to use my shotgun at a distance instead of blowing my charge on a buzzsaw to a walking suit of armor.
I've had it running for about 10 minutes, but is says it is still downloading. It has had the 1248kB downloaded for pretty much that long as well. I'd like to try it out if that gets fixed.
The purpose of the game is unclear. Maybe it is to be eventually a time based game. Currently, when you click, it mews and tries to move away, but if you click feverishly over it, it can't get away from you and so you can just get it to full size without chasing it which I didn't know would happen until the box was 1/10th the size of the window. It's a good start, but it needs a mute button and ideally volume control. As the purpose develops, the mechanics should ideally work themselves out when that is made clear. Good work so far.
About the tutorial, I liked the introduction and I liked that all of the small features were explained (e.g. numbers next to your money telling you about the next income). I would have preferred all of my battles to have at least some of the tension that I had in the tutorial. Even the hard AI was no match for frigate spamming.
Keep it up. This was fun. Maybe a multiplayer aspect through Kongregate would introduce a need for strategy. I would be fun to play with friends at my comp anyway.
Rather fun. Frigates are op, and waiting for one round let's you annihilate anything in the vicinity. I never had the need to buy anything else. The volume controls seemed like they would be easy but I would click it at one to try to mute it and it would quiet down a little but not entirely. I would also have preferred my menu volume selection to continue into the rest of the game. The music was really enjoyable and the art style worked well for the relative sizes of the objects on the screen. I didn't know how I would win but noticed the planet moving off screen and it just clicked and I understood what was going on. I really like how you can pick this up even without the tutorial. It seems like the volume mute after two clicks on the lowest setting rather than just one, which is not intuitive for someone who is desperately looking for the mute button.
I can't finish it to submit my score.
The game ran fine and I don't think I ran into any bugs.
I understand the levels were taken out, but this does not seem to have an end. If were a game of luck, it is too easy to find combinations of three, so the game won't end. If it were a game of strategizing, there would be a finite number of moves to make. The sounds are pleasing and the cascade effect works fairly well, although the sound is my only indicator that something happened. Things disappear before I can be sure I canceled something. It would be nice have a transition for that.
A nice idea and a nice start, but I felt I should have been getting paid for the time I was spending without any tangible rewards. For how rough it was to dig down, I didn't feel that the things I was digging for were worth what I putting into it. I also Don't know of any benefit to building walls if you don't need shelter or gain any benefit by it. It would be cool if the benefits came from constructing things with your resources, but I didn't understand the wall structures other than distinguishing the area you like from everything else. A great start, I'd say.
The music was probably the best part, but the delivery boy aspect became especially draining by the time I got the cash. There were some fun parts, collecting the cactus balloons, but in the end I didn't really care about the people and things in this trippy world. An irritating feature was the riddle that was said and might require player thought and creativity. In the end, the riddle was purely incidental and the answer was given to me as if I were some dumb child. I know it seems cheap to winge about the plot of a 45 minute game, but it should be part of what keeps you present the whole time.
I loved the art, I loved the music, I even loved the cactus popping sounds. It's just that the story and rest of the game seemed so dull that I didn't care. At least I had 30 minutes of wonderful music.
I've got 8 GB of ram and a newer processor. I can't run this on low quality with tint off. Presently. it's unplayable. I measure processors based on whether or not I can play Minecraft with the Far distance rendering on. I can play minecraft, but I can't play this browser flashgame. That seems like a problem for the flashgame.
flash requires cpu speed gpu and ram wont make a lot of difference. as has been stated over 9000 times, read the kong description for some tips, and also some say disabling hardware acceleration helped. could try different browser etc etc etc if playing for long periods, a refresh of the game will clear any laggyness. if it just lags nonestop no matter what, your computer is just too slow or has too much running in the background or any other myriad of problems, not the game.
I think it doesn't allow the option of training instead of continuing down the tunnel, in hardcore. This may need to be remedied for it to be possible.
ok ill do