For those who hadn't realized yet, you don't have to X the menu when leaving shops. You can just use the arrow keys and move your ship away. You only need your mouse to choose the upgrade. Otherwise, it's just space to sell and fish and arrow keys for everything else. Please + if this is helpful.
Fun music and strangely addicting gameplay. I'm glad you kept it short. I got to enjoy the ending before descending into frustration like with other games.
Dodo Devil is obstacle #38. You need more than 2000 power (I had lvl 11 space folding) to hit it. I had 2200 launching power when I did. + to keep this alive.
Thanks for the thought, but please never make a hard badge that takes this long. I've spent less time on hard level RPG badges. I didn't enjoy this game and am glad I never will feel the need to play again.
I did the same as Stoibles. Just max the dual shooters and you never need to buy other weapons. Krampus fell and I just had crazy bonuses and stats. I only used the repair kits as far as consumables go. The money comes in easily and you never need to replay a mission until level 9 whereyou need the hp recovery to deal with off-screen shooters.
Well, 20 and I called it good. Once I saw what I where the point of no return was, I didn't have to really work anymore. The only real appeal that may come is if a high score board were established. Otherwise, it's forgettable.
Technically, the mechanics work smoothly, response time a good, no lag, and it does what it should. Art is pretty standard, but oddly reminds me of don't shit your pants.
So, what's the point of putting a cap on the auto-clicker upgrade? Maybe that would produce lag, but in that case, why such a low cap on the blacksmith's skill and expertise? It had a tenuous grip on me, but now that I can only upgrade manual power, auto power and my pick power, I am free.
You are welcome! Happy to know you enjoyed it!