Found key, cell phone, hammer, screwdriver, cement block, "pin". Used key, hammer and cement block. Stuck on dark screen with the text "Some Obstacle On the Way" (when will the Obstacle show up?).
I can move around blue blob I believe was the tea cup last time I saw it.
Seems to bug out a few times once you finish the game. Also hard to get the extras because there is no way to actually see if a level has an unlockable or not unless you load it.
IF the turning arrow where rotade 180 degrees they would probably be less confusing. Still clockwise/counterclockwise but they start at the bottom of the icon. And I would love to see a way to see you old solutions. It looks as if progress is bugged for me, pretty sure I haven't done the second to last one on expert with 4 commands and 90 calls.
You don't want to know how much of the last three days I spent on the three classified designs. But I sure (re)learned alot about the thinking in low level digital electronics design. Sure, it is not the real thing (which is analogue, not digital) but it does come close. Also some of my earlier designs really feel awkward and clumpsy compared to the onces used as parts of the last three. And there is nothing wrong with a huge selection grid covering most of your design space, ripple carry counters and other multilevel logics are for people more concerned about silicon space than raw speed.
I have now finished the 16 nonclassified units. Interesting to see that the three classified once are mostly thing I have allready created. So if you just started doing this: remember to save your completed designs in a text file someplace safe, you _will_ need them. (Yes, mine are saved.)
Finally I managed to create a small enough latch to make my 8-bit memory and is it a thing of beauty. Then I noticed the clock/RW parts of the mux where identical and and reduced the memory controller mux by almost 40%. :) Cannot post the design because of 1000 character limit. :(
Hmm, nice game apart from the isomectric perspective making 3-d perception very hard with freefloating cubes (and I'm just a few lecels in, things are likely to get more complicated and harder to see).
Too slow and boring, not the same fun and pace as the other games. Coolkid1 - controling units as it is implemented is not an improvement, it was a change for the worse.