The puzzle element possible with the additive colour scheme was mostly overlooked in the level design. Follow the arrows and trial and error was probably the faster way to solve it. 5/5 because the game is great, even if the replay value (especially considering those levels that require splitsecond timing multiple times in a row) is not there.
Somehow the hard steering is fine with me, there is a servo so at least you don't have to keep the bus rolling to turn the wheels. What bugs me is the lack of instructions, the weird "wait a while until I throw you into the next mission while listing all of them" that makes the game less playable. 4/5 because it is a step in the right direction and the problems are easily fixed. If it is stolen and not just imported, that is for Kongrate staff to decide.
Glitches if you play a second time, and it is not in any way exciting when you can play multiple times and it is not for real money. What makes the real thing exciting is that it is a once-only opportunity.
Short, too slow (yes, both at the same time) and not challenging. Fuzzy, cute are plusses, the educational part a small bonus. Ok, 3/5 because I actually wanted to play through it.
Lovely music, but there is not much of gameplay and the way you get stuck, while innovative, is annoying. Not sure if I want to like or hate this creation.
Another observation: The altimeter in the plane show tens of feet (as it is written on it). So the radar ceiling is not 20-30 feet but 200-300 feet. 20 feet means you will hit a twostorey building or a small tree.
Btw: Am missing two medals, number five and number nine (to the right of "mercy is for the week" and "under the radar". Having played through the campaign missiongs, what are those medals?
Played through the campaign mode now. I lose visual on enemy airplanes for quite some time when there is no arrow and no plane on screen, this is bad. Hard to see distance when two planes are close to eachother some bit away because the numbers overlap. Radio communication disturbs much of the visual area of the screen. Radio commmunication is a repetitive and boring part of redoing levels. Missions are slightly too long I think. 3/5 for an ok game despite these shortcomings, the story is good. The fighting, well, I have boost,they have no stall and i have no limit on ammunition or firing, so just use your gunhose continously, you might hit something and there is no friendly fire. A bit too much of what happnes is scripted too it seems.
Soothing piano music and water sounds a mediatative game does not make. The gameplay itself is too frustrating with swimmer going every which way but where you want them to go.