Need regenerating mana, remove the increase in cannon cost for each you buy (i.e. give us a choice to do an offense or defense one). Sword needs to level up faster, Over all too click-fest like
Pretty fun game. Some gripes though, auto-turrets should be able to fire at zombies outside rather than waiting for your barricades to drop. More realism if it took time to repair as well rather than instant new barricade. White skeleton guys permanently destroying a barricade? WTF!?
Angel - Upgrade "all" races to the max.
I don't know why people are complaining about the need to reupgrade in battle. It's just like every other strategy game out there, when you start a new level you start from scratch. If you were already maxed out it'd be pretty silly to simply send your Tier 3 units and destroy them in a matter of moments
And by cannon fodder I don't mean the little bombers, I'm talking all the Tier 3 units, plus special units (Dragons, Demons, Angels) I mean come on! The final boss has 350k hit points, you gotta throw another army at me ontop of that?
Geeze, I beat the last boss... and as I beat him those hordes of cannon fodder managed to drop my castle to 0, and I lose. I don't like the mega horde that spawns when the enemy castle is in trouble, IMO shouldn't be there.
Angel achievement you get by upgrading everything for all the races.. so that means all 2 of them. Nice character too, way better than the "Titan" granted stats are lower, but a slice plus "dragon ice blast" that hits everyone in a long line way nicer... plus only costs 5200 mana.
It'd be nice if the computer didn't cheat, whenever I get his castle close to death out comes this stack of like 10 3rd tier infantry that just mows down my troops. If I can't summon them that quickly, then they shouldn't be able to either.
You can use the "raise" egg after your creature dies, just do one battle and after it he'll be raised without losing a life. If you use any of the raise potions/pills you lose a life.
Gwen, haven't found a way to add lives to monsters, however there is an egg which you can equip which revives automatically after battle without loss of life.
Insta-kill = Insta-lame, seriously, there goes my goal of simply having a ton of potions and being the last man standing ticking away and killing them slowly.
The fact blocks bounce when they touch down is really lame. Make this game about center of mass and gravity and that's it. The fact nerf block physics is used is extremely irritating as I had a tower that was next to perfectly contructed, nothing was "hanging" at all, yet it was slowly rocking as it got higher and eventually fell.
Not a bad little game. Very simplistic and two the point.
A few issues however, it says to play the tutorial, however like most strategy games (commercial ones) most of the game is a tutorial.
The "fighter" base didn't seem terribly effective to me, defense bases were 10x more effective at becoming a wall
Never got mines even on the last level (bug?)
The last level was laaaaagggy.