The most frustrating thing about this is always when you figure it out, but the interactions are twitchy enough you think it didn't work (But were right about what you had to do)
The atom being used on one screen for energy buildings and another screen for research is really confusing, especially since one of them doesn't have a label
By end game, 1% as a price limiter for upgrades is insufficient a limitation- 0.1% or 0.01% for catching up older materials would be very handy. On the other side of things, 10% limiter is near indistinguishable from buy all- if there's any difference it usually is one upgrade.
Some form of a 'save loadout' feature would be nice. For instance, I've long moved past apple pies as a productive item, but coming back to a project that complicated to get the production speed/price increase achievements becomes a chore again. So having something to save that layout (Or the layout you're on) before changing to a different product would be really useful.
Would be rather nice if the arrows were more defined arrows, instead of being unclear triangles that are hard to tell which of the three sides are being pointed to
I find myself in the same problem I've ended up in with all the other games. Deaths to Zombies: 0. Death to nukes accidentally detonated while too close: A lot
Sorry Drdvd! That was me. I've been on the downside of repeated pairings too, after fighting someone who you don't want to fight- take a 5 minute break and they'll be paired with someone else. Personally- I'd like to see Tournament fights count toward quests; play 30 games and tournament games don't count? Curses
That awkward moment when you pick Sang Hussar, build a deck, and then promptly on completing deck game refresh and nerf invalidates some of your picks =/
Yes i will change the image