I love how difficult the game is (or maybe I'm just dumb). Some of my programs took a vastly long time to run even at 50x, but I like to think they were very parts-efficient. :)
The game is fantastic but I had a hell of a time on just the 3rd level. I must have just been thinking wrong but I'm sure that caused a lot of people to rate it down. Not sure how to fix it.
HUGE slowdowns on my comp (macbook). It's like constantly being in bullet-time. Needs what others said and it would be nice to be able to turn on/off perks.
The problem is, I come to Kongregate to play games. When I see something highly rated, I expect to find an interesting and interactive game when I click on it. This may be great art, but I just can't rate it well when it should be a game. Is there a site for flash artwork?
Very cool game with an interesting concept. As other people mentioned, there are a few other possibilities with the same basic concept that I would like to see explored. Sequel?
Cool idea but the only way to win is to memorize the traps so the game is only playable by brute force. There should be some SLIGHT hint or pattern or something so a very observant and careful person dies less than a blundering fool.
New players: PRESS Z FOR AUTOATTACK! You don't keep inventory gear between ships so upgrade your ship ASAP. The 20-slot upgrade isn't worth the price, get Darkness instead.
Cool game but a very high difficulty. There should be an option for easier, to practice. If you're not already good at TD games you're screwed here; it probably scares a lot of people off.
It doesn't detect mouse hovering on FF3 on a mac. If I click, or click-drag, it keeps track of the mouse. But without being clicked, it's REALLY hard to place towers or read tooltips.