one big problem you have is the unlimited ability to combine enemy traits. Sounds cool is actually really stupid since it makes difficulty uncontrollable and some combinations are really OP. You need some different sprites in the game you have enough enemy type that there need to be more visual cues. There is a fine line between minimalist and lazy.
I was worried it may have been too easy earlier which may have bored some people which is why I increased the power of prototypes spawned by the bluetonium spawner. Hopefully I didn't go too much in the opposite direction and make it too difficult. I am actually in the process of creating a visually different enemy to add some more variety right now. I'll see how it works out before I upload it and it might reduce the difficulty a bit if I spawn them occasionally instead of bots. I expect I'll be finished with it sometime tomorrow. Hopefully you like it. Feel free to PM me if you want to discuss it some more.
Edit: I've stopped some ability combinations from happening until higher levels.
I would definitely agree with making the game a little easier. Mainly because you used flash (for obvious reasons) and you have crappy hitboxes I don't mind the game being difficult but I do mind the pipes reaching out to hit me.
very meh game. You don't tell people about wastage till halfway through the first day and you neglect the fact that you need to keep making recipes to raise mastery even though there will be wastage. The progression is very linear since you need to buy everything that unlocks to make the next thing. It isn't terrible but its not very good either.
crappy remake of frantic frigates. Also why do the "new models" cost so much they only improve health at the cost of increasing your size. The old model is arguably better
Also this game like all the previous ones really needs a reduce tumble on collision upgrade. I've never really gotten why there isn't one considering you can hit something straight on and end up tumbling in 3 and 1/2 circles then going straight down. Bad physics is ok as long as you mitigate it with an upgrade
Pretty good, but definitely a step backwards from the last one. You should have three missions per flight that is fairly standard in games and is far superior to what you did here. Sometimes a flight is just horrible for a mission and some missions require a really lucky flight with your mechanism you screw the player every time. Also I'm not a big fan of the UFO idea since it conflicts with ace flights.
I'd like some new crops. I've moved from being a super corn farmer, to an uber corn farmer, to a super uber corn farmer. I'd kind of like something else. Also how come the game doesn't support polygamy. :)
Futuristic weaponry and a nuclear booster mounted on my truck is amazing. Really disappointed that I missed a great screenie of me and a pair of zombies doing coordinated diving off one of the big drops
I was worried it may have been too easy earlier which may have bored some people which is why I increased the power of prototypes spawned by the bluetonium spawner. Hopefully I didn't go too much in the opposite direction and make it too difficult. I am actually in the process of creating a visually different enemy to add some more variety right now. I'll see how it works out before I upload it and it might reduce the difficulty a bit if I spawn them occasionally instead of bots. I expect I'll be finished with it sometime tomorrow. Hopefully you like it. Feel free to PM me if you want to discuss it some more. Edit: I've stopped some ability combinations from happening until higher levels.