So I haven't had much time lately and every time I've loaded this I started playing the loading minigame and never actually made it to the real game. Guess I should finally figure out what the actual game is like now.
Well at least I can use ninjakiwi as evidence that most flash game creators main weakness is that they have no business sense. Otherwise entertaining but too grindy. MrSexinton's comment is both humorous and unfortunately true
Poorly designed all around. Their is no good reason for invincible charging enemies especially given the control scheme and continuously increasing environmental hazards. If you keep the charging enemies should be prevented from charging off screen and the distance should be drastically reduced and a much larger cooldown. In the very first area you encounter enemies which can create a near infinite loop of charges. Your difficulties are also pointless. Good changes for difficulty would be easy: no timer so that players can get used to controls and play style. Medium would be the current easy and hard would be medium add a super hard for the current hard. Right now you will lose many players because you use a new control scheme but don't enable players to learn the controls.
I think you need so instructions for example that the pink things attract you is not immediately obvious. Also doors being lethal is nice to know and some doors it wouldn't hurt to keep open
Fun but level design was unoriginal. Also levels where you have to die to see the next part is poor design. Moral of the story give in to terrorist demands?
Really addictive not terribly good map design though there are a lot of times where you have to be jumping and an enemy, boss or obstacle makes it impossible to avoid damage
The gameplay is very good but the unskippable game over screen, exp and progress screens are major blocking points which destroy the continuity and immersion
I hereby rename this game the grindiest hunter or the payest to winnest hunter. I don't mind some level of making the game easier with paying, but did you check balance at all, or low level progression without paying? Overall I really like the idea but the slow start pace without buying is a hard sell in a flash game. I give a 2.5/5 would like to see the game without having to grind level 1 dungeons.
like has been said before has a lot of potential but a very lazy and clearly untested design. Did you have anyone beta test this it has an unfriendly learning curve and I have no idea why my guys get unhappy and leave when I have plenty of food an O2. Needs much better instructions and a vastly improved UI to start.
Thanks for playing. I'll make sure to provide better upgrades going forward.