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Moatster's Comments

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Idle Mine

Play Idle Mine

Nov. 27, 2013

Rating: 1

You missed the key to all idle games. The mute button. It's an idle game not my music player

King's Rider

Play King's Rider

Nov. 26, 2013

Rating: 0

Interesting idea but I'm using this in a class as a case study of failed implementation.

Teddy Bear Picnic Massacre

Play Teddy Bear Picnic Massacre

Nov. 21, 2013

Rating: 0

Needs more varied upgrades and the shotgun needs a serious upgrade. It should be as powerful at short range as the sniper.

Developer response from GroZZleR

Thanks for playing. I'll make sure to provide better upgrades going forward.

Crystal Story II

Play Crystal Story II

Nov. 17, 2013

Rating: 0

So I haven't had much time lately and every time I've loaded this I started playing the loading minigame and never actually made it to the real game. Guess I should finally figure out what the actual game is like now.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 13, 2013

Rating: 2

Well at least I can use ninjakiwi as evidence that most flash game creators main weakness is that they have no business sense. Otherwise entertaining but too grindy. MrSexinton's comment is both humorous and unfortunately true

Doodle Chicks

Play Doodle Chicks

Nov. 10, 2013

Rating: -1

Do you really think it was a good idea to put the monsters in the menu screen? (Hint: in this version you made the wrong choice)

Road of the Dead 2

Play Road of the Dead 2

Oct. 31, 2013

Rating: -1

sometimes you explode for no apparent reason even when you aren't on fire

Road of the Dead 2

Play Road of the Dead 2

Oct. 28, 2013

Rating: 2

The game is good, but you have to keep in mind that flash often has trouble with multiple key presses which is a huge issue in this game.

Hardventure into the Duat

Play Hardventure into the Duat

Oct. 22, 2013

Rating: 0

Poorly designed all around. Their is no good reason for invincible charging enemies especially given the control scheme and continuously increasing environmental hazards. If you keep the charging enemies should be prevented from charging off screen and the distance should be drastically reduced and a much larger cooldown. In the very first area you encounter enemies which can create a near infinite loop of charges. Your difficulties are also pointless. Good changes for difficulty would be easy: no timer so that players can get used to controls and play style. Medium would be the current easy and hard would be medium add a super hard for the current hard. Right now you will lose many players because you use a new control scheme but don't enable players to learn the controls.

Final Charge

Play Final Charge

Oct. 21, 2013

Rating: 2

I think you need so instructions for example that the pink things attract you is not immediately obvious. Also doors being lethal is nice to know and some doors it wouldn't hurt to keep open

Gentle Gravity

Play Gentle Gravity

Oct. 14, 2013

Rating: -1

Fun but level design was unoriginal. Also levels where you have to die to see the next part is poor design. Moral of the story give in to terrorist demands?

Bazzy worm

Play Bazzy worm

Oct. 14, 2013

Rating: 2

Interesting but for some levels you need smooth control. And the control is about as smooth as sandpaper.

Cyber Chaser

Play Cyber Chaser

Sep. 26, 2013

Rating: 1

Really addictive not terribly good map design though there are a lot of times where you have to be jumping and an enemy, boss or obstacle makes it impossible to avoid damage

I Am Level v1.0

Play I Am Level v1.0

Sep. 10, 2013

Rating: 5

The gameplay is very good but the unskippable game over screen, exp and progress screens are major blocking points which destroy the continuity and immersion

The Peacekeeper

Play The Peacekeeper

Jul. 10, 2013

Rating: 3

only problem I had was it's too hard to determine where an axe is flying to making them really hard to dodge.

The Bravest Hunter

Play The Bravest Hunter

Jun. 25, 2013

Rating: 2

I hereby rename this game the grindiest hunter or the payest to winnest hunter. I don't mind some level of making the game easier with paying, but did you check balance at all, or low level progression without paying? Overall I really like the idea but the slow start pace without buying is a hard sell in a flash game. I give a 2.5/5 would like to see the game without having to grind level 1 dungeons.

Developer response from artlogicgames

Its pay to faster progress not pay to win.

Mars Colonies Demo

Play Mars Colonies Demo

Jun. 17, 2013

Rating: 0

like has been said before has a lot of potential but a very lazy and clearly untested design. Did you have anyone beta test this it has an unfriendly learning curve and I have no idea why my guys get unhappy and leave when I have plenty of food an O2. Needs much better instructions and a vastly improved UI to start.

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 07, 2013

Rating: -3

controls aren't that great and you really overplayed your hand with the skills having to beat most levels 6 times is just annoying

Car Eats Car 2: Mad Dreams

Play Car Eats Car 2: Mad Dreams

May. 19, 2013

Rating: 0

Do not use auto activate it has a bug. Severity depends on which pickup you get but the worst is the mystery super which effectively crashes the game

Snail Bob 4 Space

Play Snail Bob 4 Space

May. 16, 2013

Rating: 0

One of the 15 star images didn't unlock and I somehow got 79 stars

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