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modvenger's Comments

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Idle Mine

Play Idle Mine

Dec. 14, 2013

Rating: -1

...makes me wonder how many clicks I waste on other games, but if you got to a million clicks and didn't win a game. Something is wrong.

Idle Mine

Play Idle Mine

Dec. 11, 2013

Rating: 5

i like how hellstone looks like poo with horns, nice touch

Monster Legions

Play Monster Legions

Jan. 24, 2013

Rating: -3

Another amazing nerdook game. Too bad as the leveling up happens, the more pointless playing becomes. Really was hoping for an ending besides killing the 5 gods.

They Took Our Candy

Play They Took Our Candy

Oct. 23, 2012

Rating: -3

Don't understand why everyone is talking Ninja. They don't pack damage, and that's what is needed on survival. Also, not a single person has mentioned the rabbit. So confused at these comments.

Pocket Creature PVP

Play Pocket Creature PVP

Oct. 20, 2012

Rating: -2

Graphics, gameplay and fun factor were spot on. Wish it was easier to understand how the stats functioned easier, was very difficult analyzing units without play testing them

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 27, 2012

Rating: -1

Beautiful game: design, music, puzzles, artwork, concept. I just kinda wish there was something more clever than using Noah's Arc.

Xonix 3D - Levels pack

Play Xonix 3D - Levels pack

Sep. 26, 2012

Rating: 6

cute game, but honestly, why was this remade?

Realm of the Mad God

Play Realm of the Mad God

Sep. 24, 2012

Rating: 9

I would love to keep playing for the 100x time, but alas I hit my limit. Too many times have I quit/died over lag and impossible reaction time scenarios: spawning, someone walks a horde into me, etc.

The battle of Undermountain RTS

Play The battle of Undermountain RTS

Aug. 25, 2012

Rating: 1

Ok, despite all the comments and recommendations here, I really appreciate the simpicity of this game. I DO NOT want to see more units, more upgrades, more bla bla... than it becomes just like any other game. Sure, 1-2 more unit types would help, but really not needed. This game needs to focus on what it's doing: an ONLY AI game. I think if that aspect is better elaborated on and less of a human vs AI game, it could be a hit.

Totemica: Duelist

Play Totemica: Duelist

May. 27, 2012

Rating: 23

Please alternate tournament modes 50% of time to "sealed deck" tournaments. Sealed deck = players open 5 packs of cards and are given 3 minutes to make deck. Additionally, I would try to make 20-25% sudocash tournaments (1 sudo entry fee % payout is distributed to top 25%, not just 1st.)

Totemica: Duelist

Play Totemica: Duelist

May. 27, 2012

Rating: 52

please create card encyclopedia with all the cards with pictures. It's much easier on the eyes to see image+text.

Totemica: Duelist

Play Totemica: Duelist

May. 16, 2012

Rating: 4

when you are looking in shop, please display what quantity you currently own of each card.

Totemica: Duelist

Play Totemica: Duelist

May. 08, 2012

Rating: -1

I would like to see the map significantly reformatted: change terrain to move freely more. Than, all mountains cost 1 action to move on (but will give you small free gold like 10-30). Or, add a new tile like a gate/wall that also costs 1 action. The idea should be that you can't move across entire map so easily. This should help out people 'stealing' other people's resources when attacking. It also would help make the rare resources more viable. Also, would be nice to see more challenging AI like imp leader lvl.2. Laslty, fix structures so team mates can defend if online. Otherwise, it's crucial to make defenses = current member's active deck.

Developer response from mcfenix

I like your suggestions. We'll be thinking along these lines as we design future features for adventure mode.

Totemica: Duelist

Play Totemica: Duelist

May. 06, 2012

Rating: -1

..still too many server crashes in vs AI games. This should be happening this frequently every day.

Developer response from mcfenix

I am working on it. It takes some time to fix because it is difficult to recreate consistently. But you can be sure I will make progress on this bug. Thanks for keeping me notified. :)

Minotaur II

Play Minotaur II

Mar. 30, 2012

Rating: 5

What I would have preferred: leveling up didn't mean monsters kept getting tougher. Instead, just create 3 dungeon types (easy,med,hard) and add 4-8 more monster types. It really made me unappreciate/hate level'ing up, and that is a cornerstone for liking a game like this.

Minotaur II

Play Minotaur II

Mar. 30, 2012

Rating: 8

Wish there was a guide or help to display tips like: Items are stack-able, talk to closest town for help with that dungeon (or talk to red guy if you want to less general), the more you level up harder it gets, everyone in town sells at different prices, axe can destroy a wall. Also, would be appreciated to have a permanent hover state on any of the items. I couldn't differentiate which item was worth more/break less.

Totemica: Duelist

Play Totemica: Duelist

Mar. 28, 2012

Rating: 8

I love the fundamentals of the game: no direct damage, monsters gone you die. However, the game felt way too slow with the core set of cards. There was no real 'deck choice' nor could I buy any vanilla cards in the store. Just add a few more options for the beginner and you can at least hook people in more.

Developer response from mcfenix

Thanks a lot for the feedback - much appreciated. :) We'll first work on speeding up the game and giving the beginner some starting resources to buy cards. We'll consider adding starter deck choices in the future.

Dragon Quest

Play Dragon Quest

Feb. 08, 2012

Rating: 2

Lovely game, but it's really made for per-teenagers in terms of skill/strategy.

This is the Only Level 3

Play This is the Only Level 3

Feb. 07, 2012

Rating: 2

Hi-SCORE game didn't work or relink properly. Thanks for wasting my time!

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 01, 2012

Rating: 0

Game just bugged on me.. only let me go to monastery..but no more.. 3 starred all maps. Sad waste of time for me :(

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