Couple of tips - 1) You can skip upgrade levels. I found it quicker to go wait a bit and go straight from level 4 to 6 of fuel tanks, didn't bother buying 5.
2) Probably obvious to everyone except me - if you're going for the 3rd challenge, you can just select the smaller hull from the list. You don;t have to start the game again as this idiot did.
Rambling generic backstory, risible pre-fight babble, littered with typos, awful game mechanics. Nothing that hasn't been done before, and better, by other games. Possibly one of the most boring games I've grinded for a badge on Kong.
Wow, excellent. There goes a planned evening of work, and it only seemed like half an hour. Great stuff, thanks. One suggestion - maybe a help page that covers all the tips that flash up. I accidentally clicked past the first Perception one and spent ages trying to work out what all the symbols meant. Though then again I'm dumb - I only noticed the odometer while playing Dead on Time after finishing the main game.
Wow, really impressed with this. Two suggestions - add a save option during the final set of battles, and maybe make the clickable buttons a bit more different from the information only ones - I found the interface a bit overwhelming at first until I realised most of it isn't clickable
I had a glitch where the drunk guy in my inventory went first between the two recipes, and then behind one of them. Had to sell the recipe before I could click on him. Lovely game
Was really enjoying it until I came to the later stages - then it just becomes a grindfest. Repeat level 10 over and over to grind out cash for upgrades. There's no point grinding any later levels, it takes too long to kill anything. And the final boss is just daft, it takes forever, with no real challenge except patience. Although made a bit more difficult by the clipping being off on the boss bomb thingys. It's a pity, because up to that it was fun.
I've just died about 400 times in a row by continuously hitting C instead of X. How my enemies must be perplexed by my constantly rocketing into them at high speed
Liked: the way the barriers were 'natural' looking; the squid in the background on the first level
Disliked: The combat felt a bit laggy, and upgrading near the start of level 3 killed Firefox for me too.
Also, the game description of the available upgrades doesn't match those in the game - dexterity?
Overall, fun though, pity about hanging the browser
I seem to randomly lose life energy, if the mouse happens to leave the screen. Also, being attacked by spreading fire unexpectedly, or given an unescapable asteroid situation is no fun.
Aside from being far easier than most difference games, too many of the differences second time round are similar to the first. Plus the storyline is pretty poor, it doesn't really go anywhere - the end is a bit sudden and pointless. It's certainly not going to encourage me to buy the book either, it's more put me off
That was a long 35 minutes. Of course the 146 failures would add to that a bit. +1 on explaining the earned achievement, but otherwise really enjoyed the game, thanks