It's quite intriguing, but could use more direction once you get through the initial few paintings and start making enough money that it doesn't really matter. There doesn't seem to be much point beyond buying loads of freeloaders drinks until they're your friends, and then war ruins everything. But it certainly kept me hooked a lot longer than I expected.
This is dreadful. Why is there a badge for passing level 3 on a game that doesn't even have proper levels? There's no logic behind new balls appearing. There's no logic at all in this game.
Seems to be an issue where pets occasionally stop earning experience (even if they survive the battle and have dealt damage). Have a level 47 Brown Bear with Advanced Life Drain, Advanced Heal and Meditation, and he's stuck on just over 3 million xp. Tried rebirthing, swapping pet out and back, and refreshing game. Is there any kind of limit on pet xp?
Suggestion: put the equip button on the left, further away from the sell button. I'm probably not the only idiot who gambled and got a $700 shield, upgraded to to +7, and then sold it by mistake instead of equipping it.
Some great levels, but really needs an undo button - just one step. It's a little laggy sometimes, and it's easy to push a block just one square too far by accident, which is really frustrating on long levels
Hitboxes for the enemy bullets are way off, which contributes to the controls feeling laggy. Playing the same levels over again because of a basic error like this is just plain boring. There's nothing new here.
Blacksmithing is a bit confusing. e.g. at level 9, you're guaranteed the item won't disappear before +3. However, if may *fail* before +3, and drop to 0. So if you have auto +3 on, in can cost a *lot* more than you expect, since if the item drops back to 0 a few times it will keep going until it eventually reaches +3.
There's a problem sometimes with the auto+x in blacksmithing - at least according to the log. Upgraded a helm from base to +3, log showed:
+1, +2, 0, 1, 0, 0, 1,0,0, 1,2,0, 1,0,0, 1,0,1,2,3. With a corresponding loss of cash each time.
Found this really glitchy. Aside from the lack of any contrast making it really hard to make out some of the obstacles, on the second stage obstacles started randomly disappearing before I reached them, which was really distracting.
It looks good, but there's a couple of issues. The arrow control is a bit fiddly, even at the highest upgrade - it makes the speed upgrades counterproductive, and best left till last. And there's no real sense of progression. There's one small boat you keep getting up to about 30% of the distance, and another slightly larger one from there to the end. My first few runs I thought something was glitched when I kept having to kill the same guy over and over.
The badly written English is quite jarring at times. Plus I spent ages trying to work out what point I should be shooting since I was told there was only one shot left when I picked up the gun?
Hang on. Why does the 'Submit score' and 'High score' take you to pages on two different websites, neither of which have anything to do with high scores for this game? That's a bit spammy.
Interesting idea. Couple of suggestions: on the shop screen, put continue and menu buttons on left and right instead of on top of each other - it's easy to click the wrong one; if you exit to the menu from the shop screen after a level, you have to redo that level - save the game after the level and before the shop; the contrast between the background and characters could be better. And I got stuck on level 2 until I realised you can move through the scenery, maybe explain that.