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The Last Trial

Play The Last Trial

Mar. 21, 2013

Rating: 3

Eh, what? Upgrades, purpose, any sense of achieving something would be welcome. Where's the rest of the game?

Avant-Garde

Play Avant-Garde

Mar. 20, 2013

Rating: 1

It's quite intriguing, but could use more direction once you get through the initial few paintings and start making enough money that it doesn't really matter. There doesn't seem to be much point beyond buying loads of freeloaders drinks until they're your friends, and then war ruins everything. But it certainly kept me hooked a lot longer than I expected.

Turnament

Play Turnament

Mar. 20, 2013

Rating: 3

Those irritating imps that breathe fireballs on level 9 drove me absolutely nuts until I realised they could only have one on screen at a time

Bubble Sky

Play Bubble Sky

Mar. 07, 2013

Rating: 2

This is dreadful. Why is there a badge for passing level 3 on a game that doesn't even have proper levels? There's no logic behind new balls appearing. There's no logic at all in this game.

simian.interface

Play simian.interface

Mar. 03, 2013

Rating: 0

I thought I taw a puddy tat!

Battle without End

Play Battle without End

Feb. 27, 2013

Rating: -2

Seems to be an issue where pets occasionally stop earning experience (even if they survive the battle and have dealt damage). Have a level 47 Brown Bear with Advanced Life Drain, Advanced Heal and Meditation, and he's stuck on just over 3 million xp. Tried rebirthing, swapping pet out and back, and refreshing game. Is there any kind of limit on pet xp?

Battle without End

Play Battle without End

Feb. 26, 2013

Rating: 0

Auto upgrade button is nbroken in latest version

Battle without End

Play Battle without End

Feb. 26, 2013

Rating: 1

Suggestion: put the equip button on the left, further away from the sell button. I'm probably not the only idiot who gambled and got a $700 shield, upgraded to to +7, and then sold it by mistake instead of equipping it.

Bearbarians

Play Bearbarians

Feb. 24, 2013

Rating: 7

For some reason none of the main menu buttons work for me (except the More Games link to Armor Games). Chrome 24.0, Linux Mint. Game version 1.5.

Kolorz

Play Kolorz

Feb. 24, 2013

Rating: 4

Some great levels, but really needs an undo button - just one step. It's a little laggy sometimes, and it's easy to push a block just one square too far by accident, which is really frustrating on long levels

CrossFire Madness

Play CrossFire Madness

Feb. 23, 2013

Rating: 1

Hitboxes for the enemy bullets are way off, which contributes to the controls feeling laggy. Playing the same levels over again because of a basic error like this is just plain boring. There's nothing new here.

Battle without End

Play Battle without End

Feb. 21, 2013

Rating: 3

Blacksmithing is a bit confusing. e.g. at level 9, you're guaranteed the item won't disappear before +3. However, if may *fail* before +3, and drop to 0. So if you have auto +3 on, in can cost a *lot* more than you expect, since if the item drops back to 0 a few times it will keep going until it eventually reaches +3.

Battle without End

Play Battle without End

Feb. 21, 2013

Rating: -1

There's a problem sometimes with the auto+x in blacksmithing - at least according to the log. Upgraded a helm from base to +3, log showed: +1, +2, 0, 1, 0, 0, 1,0,0, 1,2,0, 1,0,0, 1,0,1,2,3. With a corresponding loss of cash each time.

Take a Walk

Play Take a Walk

Feb. 11, 2013

Rating: 0

Found this really glitchy. Aside from the lack of any contrast making it really hard to make out some of the obstacles, on the second stage obstacles started randomly disappearing before I reached them, which was really distracting.

Psychic Arrow

Play Psychic Arrow

Feb. 06, 2013

Rating: 386

It looks good, but there's a couple of issues. The arrow control is a bit fiddly, even at the highest upgrade - it makes the speed upgrades counterproductive, and best left till last. And there's no real sense of progression. There's one small boat you keep getting up to about 30% of the distance, and another slightly larger one from there to the end. My first few runs I thought something was glitched when I kept having to kill the same guy over and over.

AL Project

Play AL Project

Feb. 05, 2013

Rating: 1

The badly written English is quite jarring at times. Plus I spent ages trying to work out what point I should be shooting since I was told there was only one shot left when I picked up the gun?

Takeover

Play Takeover

Feb. 04, 2013

Rating: 5

Unit selection is a real problem. It's far to easy to miss the banner when try to move a group, end up deselecting them, and fail because of this.

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 29, 2013

Rating: 9

"Be careful on ice, it is slippery" - as opposed to what? Everything's bloody slippery

Save The Fallen

Play Save The Fallen

Nov. 29, 2012

Rating: 1

Hang on. Why does the 'Submit score' and 'High score' take you to pages on two different websites, neither of which have anything to do with high scores for this game? That's a bit spammy.

Save The Fallen

Play Save The Fallen

Nov. 29, 2012

Rating: 1

Interesting idea. Couple of suggestions: on the shop screen, put continue and menu buttons on left and right instead of on top of each other - it's easy to click the wrong one; if you exit to the menu from the shop screen after a level, you have to redo that level - save the game after the level and before the shop; the contrast between the background and characters could be better. And I got stuck on level 2 until I realised you can move through the scenery, maybe explain that.

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