You can get infinite cash simply by clearing all the pots/chests on the first screen, walking off the path to the right, and the back again - all the pots respawn
Fun game, only thing it really needs is a save function. Also, an indicator of what dungeon level you're on (unless I missed it). Would be really cool if you could specify loadouts and switch between them with a hotkey/click - so if facing a room of fire elemental creatures, put on my fire resistance kit in one click instead of having to do it manually. A sort feature for the inventory would be useful - by resistance type, by damage/armour, etc - though it's small enough to mange this manually. Really good game though
Tip: you can re-use lures. If you're cornered and you have a lure, place it on a flag somewhere to lead the zombies away, then right click on it again to take it back, once you have a gap to escape.
Eh, what? Finished all the puzzles, tried some of the Hardcore ones. Come back and discover the Hardcore ones are now all locked again. Rubbish. No way I'm going back and fiddling through level 14 again. Nice idea, but 1/5 for the execution.
Nooo! 97% on the last level. Those wolves are the most annoying enemy ever. Couple of suggestions: a way to take back accidentally planted bombs, and optional hotkeys for bombs and finders - I've clicked them by mistake while trying to click on a square. Great game though, but too addictive
@goldenknight10: if you accidentally visit the boss too early, use the pink doors to get yourself back inside (or to a spot before) the office. You then then finish off the office tasks, and visit the boss again
Brilliant. Loved everything about it - the humour, the levels, the sheer size of it. Nearly flipped when I accidentally visited the boss after an hour in the office, before I realised I could teleport back in and finish the remaining tasks. Well thought out. Oh, and that crouching music really reminds me of Spelunky!
Everything is great until level 7, where the broken jump detection just ruins it. A while after that it stops being fun. Gets really frustrating restarting over and over, especially when you defeat the evil input detection monster and get killed by something at the end of a level you couldn't possibly have avoided first time round. Even being able to scroll the level at the start to see what's ahead would have helped.
Harder is definitely frustrating. The percentages seem way off - fort overrun 3 times in a row with <10% chance, people regularly getting killed on a 5% chance (i.e. more often than 1/20). But great game overall, well balance, love the multiple endings. 5/5
Bah, a couple of unfortunate incidents and I went from 95% happiness to riots in just over a week. I got so fed up with them, I went on strike myself, just clocking next day all the time. Everyone was dead inside ten days. That'll teach 'em.
What a bizarre game. I usually hate these kind of games, but this was weird enough, and balanced enough, to keep me hooked for the couple of hours it took. Love the intro too. Great stuff.
Wow. Make a grindfest. Make it as repetitive as possible. Randomly reset player's weapon level mid-game. Set time-based objectives with a broken clock - DON'T SHOOT on the time-based levels, everything will take twice as long. Just zip around from corner to corner without firing. You'll never get hit anyway. Woeful. 1/5.
Some nice added features, but the controls are way too clumsy, it's impossible to fine tune a shot. Some dodgy hit detection too, with shots occasionally passing through pegs. Still rpetty easy though