I feel like guildians that make it all the way through the quests should rank up in some way. Cap it at like, 3 or 5 or something, with max rank doubling their stats. Granted, certain types of guildians would make it to the end more often. But when you think about it, that just adds to their importance during quests.
At first I thought that the clerics died off too quickly, weren't healing the others very much, and were overall a complete waste of time. But then I finally upgraded them, and suddenly adventurers and mages were even making it to the final quest. Shoulda known clerics were just an invest-reward based unit.
I came back to this, and it still looks like we're trying to brute force the dictionary. Oh well, what better do I have to do. Better to do it in an idle game than to get bored enough to try manually. Although when done manually you do usually skip completely useless letter patterns you know 100% sure have no words in them. But I suppose not skipping those does lead to some words you might have forgotten. Not that theyre ever used in any quotes though. So still useless.
I decided to make it like Dragon Quest games. Start it out with a fight they most likely wont win, then give healing to make em think "oh, it's not going to be that hard all the time," and then have nothing but battles, fights, boss fights, and basically unending doom and despair.
I thought it might get difficult, once I saw one that took 6 changes, but I beat it with no difficulty at all and that was the last level. Oh well. Still a nice game to sit back and relax with.
That moment when you've completed all the maps and have nothing left to do. I HAVE to leave it. But my mind thinks "It's not an idle game, why would I need to leave it?" Curse you brain, for wanting more. Wait till tomorrow like everyone else.
I'm used to sticking to idle games, so a change of pace isn't usually my thing. I found this game very pleasing however. The choice of music sure makes bullet hell fun, and the upgrade menu is certainly something to look forward to after a long run of dodging bullets. Great job!
So I have 2 options. Stop focusing and use my luck. Or rather, my bad luck. Zero every time for 5 minutes. Or I can try to target. But then target fixation kicks in, and I just hit zero. So it looks like I'm stuck pressing nothing but zero. Great game, but I can't progress.
The new innovative thing was the ads. And no one likes ads. I was hoping this game would be like... huge. Like, make you re-upgrade your entire browser huge. Like, you can't quit the game until you upgrade the "x" button huge. Like, can't even use the site you play it on (be it armor games or kongregate) until you upgrade your website functions huge. What this was, was actually less than upgrade complete 2. At least 2 had fake 3D. At least 2 had a fullscreen. This one didnt even have those.
Still irritated with the 2 years it's going to take from now to get ART up. Seriously? Just because I didn't buy general speed boost and used all gilds? That's not a nice thing to do.
So the update screwed with prices a lot, and now I can't even get HALF of what I did just the other day. What is this attack speed scaling? How are these % chance increases going to help me if I can't even hit often enough to use them?
I thought gilding was going be a bad idea, but apparently it has had positive returns. Because I am able to quickly scale up the gilded hobbies, I can then turn them off for a while to acquire the sufficient funds that I otherwise wasn't able to get before. This makes prestige go much faster. It also makes finishing Mio reasonably possible.
Because so many of the upgrades are chance based, there doesnt really feel like a whole lot of reason to continue increasing them past a number you can trigger relatively easily, especially considering the rate at which shots get fired. Unless you attempt to use defensive upgrades, by which point anything other than 100% feels useless, and the rate at which defensive upgrades DEFINITELY doesnt support that. Also, the fact that gem prices never increase makes it really easy to just use those to buy upgrades once your research is done. It's a decent game, but it could use a tweak or two.
"Patience is a virtue" they say as we wait for them to add more content. But patience isn't a virtue everyone has. By the time the game is finished, the amount of players will have dwindled into nothingness. The word "temporary" exists for a reason, and I believe it would be of great use here, along with "fix" or "solution" among other useful words.
Too bad I didn't make it to the end. I would have, if there had been a game. But, even though it isn't a game, it was still pretty cool. Imagine if it was a game. That would be awesome!
It's probably because I'm using the bullet, but dang if that wind isn't the most irritating thing. All one direction, all the time, full speed. I can hold the opposite direction down all day, I ain't going anywhere but the direction that wind takes me.
Unless your hobby is trying to go from bronze to challenger in League of Legends, there is no reason it should take this long. Other than that, the game is fully balanced.
Got repetitive really fast. And while that in itself isn't a bad thing, there didn't seem to be much progression to warrant it. Needs to either feel like you're getting something/somewhere, or needs to end sooner. On another note, the scale ratios for certain weapons are disappointing; and certain things like the shield, homemade weapons and missile launchers feel a little less useful than the laser and rifle. The ship design is also worth shaking a few heads at, feeling more like a flying office complex or moving space station. The pace of the game is also a tad bit slow, but that's the least of the problems. The mechanics of the game are solid, and the potential is there. Nothing special to see here.
Thanks! :)