Er, I guess the link doesn't work. Anyways, it's the most recent strategy under the Announcement:Strategy Talk thread (page 20?). My screen-name is the same.
Chrome, and anyone else interested, I took screenshots and posted a walkthrough of one of my 200 wave games at http://www.urbanprophet.com/Nuke/html/modules.php?name=Forums&file=viewtopic&t=3&start=285
Thanks Chrome, I joined urbanprophet earlier this week. =) I'll work on those screenshots (just started preparing for the USMLE Step 1 right now but should still find time to get some up). For now, the basic strategy I used to get ridiculously high scores is described in the Q&A thread. I've been refining it to make it more fun and less tedious to play, but I'll get up screenshots to show the basic setup soon. ^ ^
Just got to wave 335 and got the Air Medal. ^ ^ I had a maxed-out signaler/officer combo hiding on a rock in a bunker; it took about 100 waves to get that medal. > < I was also calling in sitreps every other taunt but still didn't get the medal for that; it's pretty tough.
Finally, the in-game Wave counter will sometimes overreport how many waves you survived. This is mostly because crates containing DETAILED ORDERS that reduce number of Germans will also subtract ~15 waves from your final score. Good hunting!
You'll have to track waves and missions on your own since the game won't tell you (unless you get lucky; sometimes it will show up as a Tip). I just use a sticky note. Also realize that three of the medals are impossible to get without proper planning... if you think you've already played 50 missions/games and haven't gotten them, you will need to reset your account to try again.
The official forums for Mud & Blood includes a Useful Guides section where Muhammad has compiled a very helpful list of ribbons. All the credit goes to him for the nice writeup/image he has. =)
http://www.urbanprophet.com/Nuke/html/modules.php?name=Forums&file=viewtopic&t=316
Oh, and the one time I started with a scout (Hasty Defense) there was a red line on the top of the screen that tells you when the next wave is coming. Could be helpful, but after playing for so long you kind of already know when they're coming.
Also, to people having trouble getting past the first 100 waves: you have probably realized by now how important it is to economize your TP; realize that economizing Experience is also crucial. If you flood a field with a lot of basic soldiers, you are effectively spreading your experience very thin. Your play style may vary, but I'd personally take a maxed out gunner or sniper over ten level 1-2 soldiers any day. =D
I'm still refining this strategy, but if anyone wants to try, I found out placing a line of palisades across the screen about 1/5 of the way from the top effectively nullifies enemy mortars and bazookas since they can't get a line of sight on you.
Just a random question... who controls the high score board, is it Kongregate or the game developer? My "Waves Survived" keeps getting erased (was 500 two days ago, 760 yesterday...) and first place keeps getting given back to bertrandwins with 460.
Anyways, just saying I wouldn't change it. Although nothing can prevent an artillery blitz coming your way, if that's the only thing you're weak against, you're in good shape since there's less than a 1% chance of it happening during any given wave past 100. And if you save up points properly and spread out your troops (i.e. some in top half, some in bottom) you can survive such a blitz and maybe continue on or at least survive another couple of waves.
You can't be expected to be able to defend against *everything* or else the game would go one forever. The game unapologetically states that there is a huge chance factor in terms of what will be sent your way. Each game is different and textured, and sometimes artillery blitz will happen. On the other hand, the thing that divides people who can get Mud & Blood Cross (average 100 waves per game by the time you reach mission 50) from those who can't is that they overcome the luck factor with skill when they can, and make comebacks even after their best units die in artillery blitz.
I love this game; I've been sinking massive hours into it since last week... and all for the glorious cost of free, to boot. I really should be studying for Step 1 though... ^ ^ The game gets a 5/5. It has niche appeal to those who like hard-core strategy, well-designed animations and a dedicated fanbase (check out urbanprophet.com). The micromanaging aspect is actually on par with Myth:TFL. I could imagine this as being a multiplayer game, even... that would be interesting to see. You would have to expand the field and get rid of pausing, though. Good work, urbz!
You will not get hit with artillery (except boss waves) if you have less than 6 units visible. Some things can still happen when paused. These include TNT fuses from enemy engineers, shots from enemy soldiers who have already begun to take aim, and rockets fired from your bazooka that are midair.