the hit detect on this game is too sensitive for the toppings station, very graded yet realistic. i like it.
but if you are off by just a tiny bit when putting the burger in the finished burger area, it doesn't register. and i don't like that. same with the ticket on the tray.
decent game idea, too bad the controls are confusing, the game runs poorly, there are things that just suck in it. the clock starts running before you can actually do anything, the enemies will continue to move while you're lagging out. just overall stuff that pisses me off when i'm trying to play a game.
down being both move downward and remove blocks below you seems kind of stupid. there are times when i'm at teh ceiling because of the equally stupid launching-you-up-when-you-swing-your-sword concept, and i need to drop down yet don't want to remove the blocks i have in place below me. please, fix this. spacebar would be great for removing blocks.
still, very good game, just needs some controls fixed.
would be nice if you could knock more than one sailor off at a time. depending on how hard you hit the boat. the two person boats should not be able to survive a hit by a 100 ton whale. just my opinion.
awesome zombie version of vector runner anyone? seeing as how i loved vector runner, and how i love zombies, and mustangs, and driving stick, this is pretty much great. excuse me while i go use my fapping arm for this next attack.
just not fun enough to grind away in an effort to get the badges. experience gathers slowly, and without upgrades you're weak. 15 shots to kill some enemies on hard is just not doable. either nerf the enemies health, or lower experience threshold so we can go up 10 or so levels rather quickly.