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mroconnell's Comments

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Not To Scale

Play Not To Scale

Aug. 02, 2011

Rating: 3

Mooooore! I want mooore! It would be cool to be able to generate random puzzles with new photos.

Cat God vs Sun King

Play Cat God vs Sun King

Jul. 26, 2011

Rating: 5

@cute kitty, if giant worms were attacking the first two or three stories of all your buildings, you'd try to build a taller tower too!

Dude and Zombies

Play Dude and Zombies

Jul. 25, 2011

Rating: 4

Shotgun and minigun... never bothered with any other guns. :-ç

Digital Upgrade

Play Digital Upgrade

Jan. 28, 2011

Rating: 0

I'm happy to find a naturalchimie clone on this site. I've wanted this.

Caldera Legends

Play Caldera Legends

Jan. 28, 2011

Rating: -7

too buggy to be fun

Imperfect Balance 2

Play Imperfect Balance 2

Jan. 15, 2011

Rating: 0

1074 (1) 12+17+12 (2) 21+13+17. (3) 40+29+44 (4) 15+23+22. (5) 10+10+19. (6) 17+14+26. (7) 16+12+20. (8) 31+15+16. (9) 20+29+16. (10) 18+51+27. (11) 21+32+11. (12) 35+38+50. (13) 33+26+45. (14) 33+27+21. (15) 16+31+23.

Love

Play Love

Dec. 12, 2010

Rating: 4

In addition to introvert mode suggested above, there could be a monogamy mode where you have to stay with One square as long as possible without ever spending too much time with a second square.

Dungeon Developer

Play Dungeon Developer

Dec. 12, 2010

Rating: 2

Love the game, but I wish that the classes were more different. In vertical drop, I really feel like the game play is different for each class. In this game, some of the classes are better, but none really require a different strategy or gameplay. But great design, as always.

Toxers

Play Toxers

Dec. 04, 2010

Rating: 1

I think it's silly the way the turn order works. Killing a weak bug early on just means the stronger bugs will attack you more often. The big bugs shouldn't get to attack more frequently just because you're destroying their allies.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 20, 2009

Rating: 0

This is a really good game. I thought I had beaten it at level 40... and suddenly realized there was a whole new screen of levels. Intense.

BoarCraft

Play BoarCraft

Aug. 15, 2009

Rating: 0

haha

Towering Forever

Play Towering Forever

Aug. 14, 2009

Rating: 0

awesome

Tomb of Doom

Play Tomb of Doom

Aug. 14, 2009

Rating: 0

way prettier than the Darkness games. I like it.

Mondriaan/Tetris

Play Mondriaan/Tetris

Aug. 13, 2009

Rating: 0

I thought applying Tetris to Mondriaan was really funny. Kudos.

Multitask

Play Multitask

Aug. 09, 2009

Rating: 0

fun but wasd is crap on an AZERTY keyboard

MagnetiBall

Play MagnetiBall

Jul. 28, 2009

Rating: 0

pretty fun but some levels are too easy and the challenging ones can be annoying

Pixel

Play Pixel

Jul. 26, 2009

Rating: 0

Very fun.

Cosmic Crush

Play Cosmic Crush

Jun. 26, 2009

Rating: 0

Very slow. And instant death makes this sort of boring for me. Consider systems like katamari damaci where you don't instantly die (on most levels) just because you hit something bigger or roughly equivalent in size. I do like the idea of gravity in this type of game though.

Post it Draw it

Play Post it Draw it

Jun. 26, 2009

Rating: 0

Odd vocabulary, no way to boot people who just write out the words, no alerts when you get words close to the answer or singular/plural, annoying inability to draw on entire canvas. All in all, worse than isketch in every way imaginable. And it's an ad.

Friendly Fire: Blood and Gore

Play Friendly Fire: Blood and Gore

Jun. 26, 2009

Rating: 0

I like the loose camera and cartoony aesthetics (and monocle). It reminds me of worms but maybe a little prettier. Good job putting a fun little game together.

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