More tips for the folks looking to get the badge: After you land the rocket, fly up and attack the big, boxy-looking camera. Jump on the Inuit's igloo until it breaks. Attack the top of the left haystack and ignite the right haystack with your engines. And when you come back to the retirement home, attack the engine box thing on the roof, enter the ambulance, and attack the boarded-up window.
Tips for people looking for stars: In general, it's usually some combination of taking little/no damage, finishing in a certain time, destroying all enemies, and destroying all buildings. Look at the objective in each side mission; whatever's NOT part of the mission itself is likely one of the requirements for a star.
One of those rare games that is both artsy and fun to play. Beautiful music, interesting concept, and decent badges (interestingly, I got all of them in one go). And speaking of which, as long as you don't touch any red shapes, you can even afford to miss some of the yellow and purple ones and still get the hard badge. As LadyMargolotta puts it, just stay calm and play carefully.
Sweet! One "Didn't Touch My Gems" badge for me, and it only took looking up a strategy guide and getting to level 31 to do it! (semi-sarcastic gloating alert)
Okay, seriously, am I the only one who's having trouble getting the Crushing Blow Badge? I did over 100 damage during the final battle, but it ain't giving me the badge...don't tell me that loading (not importing) a character after already beating the game doesn't count?
Hmmm...this is odd. I've repeatedly dealt enough damage to get the "Crushing Blow" badge, but I haven't gotten the badge. I only did it by loading (NOT IMPORTING) a character at the final boss fight, but the requirements don't say anything about not using a loaded character, do they?
That must be one HELL of a cursed treasure if the would-be thieves are willing to brave arrows (with optional poison and explosive variations), angry spirits (with Mana Drain and fear-inducing properties), burning lasers, fiery explosions, and meteor storms just to grab a gem of questionable value.
Word of warning to would-be speedrunners: you can't skip most of the game by looking up the piano's code and playing it at the start. You'll need to trigger the scene where Pete learns the tune first before you can play the piano's tune.
This is by far the most hilarious Berzerk Studio game ever, if not for the ironic premise or the good controls, then for the mere fact that the yellow-armored, screaming suicide bomber enemies are called "The Huggers".
I'm not really sure how I feel about this game. On one hand, it's kind of laggy, and dying just before you can get a badge stinks (especially because you HAVE to kill the laser-shooting eyeball mecha before you defeat the crab, or it'll kill you during his death scene). On the other hand, it's ridiculously awesome in the sheer insanity the boss throws at you...
Not to add to the rather impressive list of critiques for this serviceable-but-flawed game, but the treasure-hunting minigame is kind of messed up. It's not clear exactly HOW the "number of squares" is calculated at each site, but it doesn't make a lot of sense. Many times, I've calculated how many squares away from the dug-up site the chest could be (including diagonal movements), only for the golden chest to be even further away. There's something screwy with that system, and it ought to be fixed - if nothing else, the easy badge would be a bit simpler to find.
As an artsy game, this is pretty neat. As a playable game, it's downright infuriating - the differences are ridiculously subtle at points (granted, that IS sort of the point of this game), and there's no indication to how many levels there are until you reach the last one. On the other hand, I'm just glad there's no jump scare at any point...call me paranoid, but when I see a "Spot the Difference" game with little to no music, I get a bit nervous.
Hmm...super-fast growth, ability to form multiple species from one parent, limited movement, apparent sentience...is it just me, or have we discovered a new type of super-plant?
I know everyone likes the 4-cleric strategy, but I'd recommend at least considering a 3-cleric 1-rogue tactic. It's similar to Ericzander's team setup, but with one of the STR clerics swapped out for a rogue. Not only does this give you a bit more variety in moves (I favor Thief's Luck, Poison, Pierce Defenses, and Create Opening for the most part), but Sap Strength makes the Corruptor rather pathetic if you can hit him with it before he uses Dark Mirror.
I have only one complaint about this magnificent game: why is the badge for completing it "Easy"? Do you know how much effort it took to go down a tunnel, light a torch, and burn a rope - all while dodging the deadly assault of the mighty Grinning Colossus? It should be "Medium" AT LEAST, if not "Hard".
Apart from agreeing with charliemo and Redesignated's critiques, my only critique about this game is a relative lack of enemy diversity. The quests describe things like spiders, swamp monsters, and skeletons, but the only enemy-only units we ever see are the Dragon and the King himself. I'm not saying it's a BIG deal, but it's kind of weird going on a quest involving spiders and fighting a bunch of knights instead.