Better than a lot of the comments and reviews indicate. One minor complaint is that it seems like we need more uranium mines instead of power plants, and more steel factories instead of iron mines.
The intro/tutorial is a bit hand-holdly, but bear with it. That said, the game does not explain important game mechanics such as how resistance, resilience, counter-attack, food bonuses work, nor that you must salvage things in your base in order to gain recipes.
difficulty progresses too slowly. I understand that the first 72 levels need to introduce concepts to people who don't know them, but that's way too many levels to do so. Most of those 72 levels are just more of the same and don't teach anything new, making it boring.
Game freezes/lags for me slightly at certain points, namely right after the 2nd boss activates his beams for the first time. The result is that I'm never able to dodge the projectile he shoots out after because of that freezing.
One of the top games on Kong! if like me you don't like ponies, just ignore that part. That said, there are many complaints I have with the game, too many to list.
Despite the complaints I have it's still a 5/5 game, and it will be improved even better!
Some quest items and crafting items are way too slow to find. I've completed the game and full cleared 3+ of every level without finding some stuff.
Quest rewards are pretty bad. Caps are a junk reward.
Too many ammo types for bullet weapons. Makes for annoying clutter. Antidotes and blood bags are also pointless to exist. Even magic potions.
How's evasion work? one can get 100% evasion, yet still projectiles can hit. Some projectiles ALWAYS hit regardless of evasion, which isn't necessarily wrong, but not explained how it works.
I thought the merchant visitor perk would be cool, but it was trash.
Child of Radiation should probably be explained more explicitly/clearly that it doesn't reduce damage. Makes it quite bad.
Game was way too easy. There seemed to be virtually no strategy or skill. It didn't seem to matter what I upgraded, and I couldn't even tell the difference between what they did, nor do I even know for certain (although I have a general idea). I didn't even upgrade army size, mana pool, or life pool and I won the game super easy and super quickly.
I was expecting the movement controls to be relative (to facing) rather than absolute. It was really confusing early on. I've played many games with absolute movement, but they've never been in space. In space it's always been relative movement.
That said, maybe relative controls would make it too difficult.
4-5 of the harder ones is all that's really necessary. Once you learn the order, it just becomes repetitive (eyepatch first, then mask area, then eye area, then the rest. and always top of a section first then bottom) It's still a neat concept but you just need to follow the order and it becomes mindless/no-challenge.
Due to for some reason the play area being a limited size (I don't know why cinematic mode doesn't make it bigger, playing the swf on it's own makes it bigger) the font can be a bit hard to read. Ys looked similar to Vs, and Ns looked similar to Ms and Hs. Part of the problem may have been due to my custom flash settings (forcing lower quality), but not all of it.
I'd be GREAT if the developer updated the game with the suggestions people gave.
Hi mshojat,
I'm sorry you were experiencing lag, superballs.io was built to allow for clean gameplay even at high latency. However if you wish to discuss this further to get this resolved then either PM this account or send an email to support@superballs.io and we can investigate for you!
Thanks,
~Rhys
It's a decent concept, but there's nearly no strategy required. At most it's just figuring out what's the mathematically optimal order to click a few buttons, but that's ONLY if you want to get a high score.
Not enough strategy. Not enough tower variation/customization/original concepts. Tons of features held back until later levels (I don't understand the purpose of this)m and too many stores/upgrades/sales in general, making things cluttered and feels rather soulless.
That said, it's not a _bad_ browser game, but definitely do not spend money on it.
The lamest thing about this game is it's just a grind fest where losing doesn't matter. This makes skill not matter unless you're gunning for a record low number of days taken for a high score .
That is what makes the game overall much less interesting than it could be. I also felt like auto-combat is lame considering how later on one can't even kill one with like 20% health 1v1.
Hi mshojat, I'm sorry you were experiencing lag, superballs.io was built to allow for clean gameplay even at high latency. However if you wish to discuss this further to get this resolved then either PM this account or send an email to support@superballs.io and we can investigate for you! Thanks, ~Rhys