I blazed through it pretty quick, but the triangles one had me stumped for a while. In hindsight I don't know why because it wasn't too hard, but it was probably one of the hardest ones if not the hardest.
When I tried to upgrade a building it took all my materials but then did not upgrade the building and said that I didn't have enough (despite having enough). I just lost a buttload of materials, tons of wasted time.
I don't understand. Why do they make a game that is so similar to the last game, but seemingly even worse combat? (although both games have quite bad combat hard to say one is really worse). It's nearly the same game; I don't see the point of playing.
I don't understand why disengaging against bone archers killed me. Disengage doesn't end my turn and there were no hazards around. As far as I could tell it seems like they all got to act when I used disengage on one of them.
After 3 landslides underground it teleported me to the surface. I wonder if that was an intentional fix. Lost my infinite fuel too, so I feel like both of these are intentional pseudo-patches or something.
But another issue I encountered is boulders the interior of vaults. Earth shifts was not moving the boulder, and neither type of explosives were working on it.
Both of these are bugs, thanks for your report! I have been trying to track down the bug related to an earthquake for several days now. I still cannot reproduce it on my end, but I will continue trying to fix it sooner or later.
I have encountered an annoying phenomena at least twice where I get stuck due to a land shift that occurs while I'm underground. I don't know if it's a bug with earthquakes not occurring beforehand or what. Everything seems normal but suddenly there is rumbling and the land slide (which can also cause teleportation).
It also gave me infinite fuel for some reason, not sure why. So if it was possible to drill up it wouldn't have been a problem aside from having infinite fuel.
This is totally unintended behaviour - at the end of an earthquake your mech should either have been destroyed or teleported to the surface (depending on a difficulty). As I mentioned in the other comment, I am trying my best to fix it.
IDK if I've ever seen such a blatant rip-off of a game before, but still it is well done and with more content which is great. Although there is some polish that could still be done (right now it's too easy to accidentally mine spots)
I think more uniqueness in parts for the miner would be good too (maybe like Dredge or Armored Core) rather than a very linear path of predictably-linear increases.
And regarding the uniqueness of the parts - this is achieved through special upgrades that are found on the map. In the demo, there is only 1 such upgrade available, but there will be many more in the full game (such as the ability to produce fuel when the mech's temperature is high).
Am I crazy or is the Christmas level far too dependant on luck? I failed so many times with bad luck and then got a lucky start with the gifts and just STOMPED. Seemed kind of impossible without luck on your side(?)
Wait was Foccia changed? It seemed nearly impossible earlier but did have a super cool solution. When I played it now it was an easy joke, and I think I used a totally different more obvious tactic. I liked the old one 10x better assuming it was indeed changed.
@JackVermicelli you must not understand how the zombies work. Read the explanation in the help section. That is the easiest zombie level in the game currently if you understand the rules.
Heart of Darkness was really easy while City of the Dead was super hard (until you eventually figure out the rather random start location to pick (or get lucky?)); would be better to somehow reverse them or their difficulties.
Very good idle fighter game. Still an idle fighter game though, which still just means it's mediocre at best. A lot of the stuff they have here would make a really nice game if it was tweaked and not an idle fighter.
I don't understand how people like this "game". There was literally no intelligence required whatsoever. You just move around. The "story" (if you want to even claim that there is one) is thin and meaningless, and you literally never make any choices in the entire game. It's just on rails the whole time. I'm completely baffled. Have these people note played older games like MUDs, Eric the Unready, Zork, Might and Magic, Nethack, and stuff? they're all infinitely better than this, namely due to that there's nothing to this game at all. Like nothing. It's extremely upsetting.
Art is good. No multiplayer, no real strategy, no real gameplay, very poor balance, very big grind, almost no customization options, very low amount of content (spread out over a huge grind), EXCESSIVELY long travel times, annoyingly long crafting times and annoying short crafting queue depth, general lack of features, very very primitive "game".
The designers/programmers seem like they've never made a game before, and never played anything except maybe mobile games.
I'm trying to be constructive, but there's so much wrong it's hard to say that the game could be worth improving, aside from just re-using all the nice art-assets for a redesigned game. Sorry.
Both of these are bugs, thanks for your report! I have been trying to track down the bug related to an earthquake for several days now. I still cannot reproduce it on my end, but I will continue trying to fix it sooner or later.