Games Achievements My Kong Sign In

multifails' Comments

Comment

Get A Little Gold

Play Get A Little Gold

Oct. 31, 2016

Rating: 2

There needs to be a "new GPS/GPC: XXX" in the skills you buy. Otherwise it's a guessing game to figure out which ones are actually worth getting at the moment and which are not.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 25, 2016

Rating: -4

This game... takes about 1GB of RAM. What. The. Fu*k? Also while loading, browser memory usage jumped all the way to 3GB for a few moments. What. The. Fu*k?

Flying Castle

Play Flying Castle

Sep. 23, 2016

Rating: 4

You need to let the players play with higher difficulty without beating the easier ones first (and give stars from easier difficulties if a harder one is beaten). Makes it possible to make the game harder by getting less money (as you effectively play less levels). Without it the game is just way too easy. You might wanna make hard harder too, +40% is hardly anything when everything dies so quickly anyway.

Developer response from som911

Thanks, added =)

Burrito Bison: Launcha Libre

Play Burrito Bison: Launcha Libre

Sep. 08, 2016

Rating: 4

So... Fcking... Grindy... I suppose this dev jumped on the pay to progress train as well. The game isn't even that different from the previous games, so what the f*ck is with the greedy outline here?

Crafting Idle Clicker

Play Crafting Idle Clicker

Aug. 17, 2016

Rating: -1

An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: :

Developer response from RevelBase

I have to admit that there are still some bugs that I can't reproduce on my machine yet. Is this something that happens everytime, just once or randomly?

Enchanted Heroes

Play Enchanted Heroes

Jun. 10, 2016

Rating: 2

I feel like I'm being defeated by the slow respawn speed of the monsters x_x

Developer response from YYZ133

Will add an upgrade to the secret shop to reduce respawn time sometime this week. Thanks for the feedback

Cave Heroes

Play Cave Heroes

Apr. 06, 2016

Rating: 1

This game is much more enjoyable than the other similar games (like trimps & co). The beginning of the game is a bit slow and you won't see alot of very complicated things, but pretty much after your first dark ritual, you will start seeing alot of new things and the strategy starts playing a bigger part of the game. Every chest you open feels like you're actually getting something new and useful, unlike in other similar games where things have just been one infinite procedural upgrade of boring crap.

Cave Heroes

Play Cave Heroes

Apr. 05, 2016

Rating: -2

It's an idle game you dumbasses, of course it's grindy!

The Perfect Tower

Play The Perfect Tower

Mar. 23, 2016

Rating: -1

Uhh... 100 brown things equal one blue thing? And I need hundreds of those? F.F.S.

Spell idle 2

Play Spell idle 2

Mar. 20, 2016

Rating: 309

The whole concept of 4 different elements seems a bit forced here - all the spells are the same for different elements, the only real difference is the damage bonus from essences and the talent bonus (which btw sucks hard). The original spell idle was more complex than this - what happened man?

Drawing Master

Play Drawing Master

Mar. 07, 2016

Rating: 1

1) You can get to the finish just by taking the cursor out of the game window. 2) No mute = big no-no 3) You can get through obstacles by being really fast - you need to check for collisions for lines drawn between the dots as well (consider running the game at a higher FPS to get more accurate results)

Learn to Fly 3

Play Learn to Fly 3

Feb. 20, 2016

Rating: 0

There's something wonky in your physics with payloads. This becomes apparent when you drag a heavy payload and use pingu balloons - I actually go _faster_ without the balloons than with the balloons. Are you applying the negative acceleration from the payload with the ratio of player weight to payload weight as a multiplier? (That's not what you should do :P)

Developer response from light_bringer777

Thrust is % based on you own mass because realistic physics felt REALLY bad in this game. As such, the heavier you are, the more you can pull.

Crush Crush

Play Crush Crush

Feb. 11, 2016

Rating: 0

closed game, opened again -> lost progress. I am not amused.

Developer response from SadPandaStudios

That's a known issue... (sorry) We're going to be working on the Kongregate save data instead of relying on Unity's some time this weekend. Hopefully will have that fixed for ya then!!

Crush Crush

Play Crush Crush

Feb. 11, 2016

Rating: 8

The reason for the boost increase seeming smaller after the first reset is because it is determined by the amount of new achievements you have unlocked - at first you easily unlock say 40 of them, but even with the bonus, it will be very hard to get to 50, which is only 10 new achievements as opposed to the 40 you had with the first reset. That being said, I have to agree that the progression is way too steep and it is a very bad idea to design a tiny game like this in such a way that the player doesn't really see any progression after playing for a day until he plays for another month.

Blacksmith Lab

Play Blacksmith Lab

Feb. 08, 2016

Rating: 0

There needs to be a limit on how much stock you can keep at one time (base it on the progress of the player, like sum of the upgrades times level they are on), otherwise this game is more about the stock market and less about everything else - and that is not a very interesting game.

Developer response from Lampogolovii

great idea! I've limited the amount stock's storage to 100,000 items. I think it will help. thanks!

Notebook Wars Ultimate

Play Notebook Wars Ultimate

Feb. 05, 2016

Rating: 1

Same old, same old. Its a nice game to spend a while at, but very repetitive. Also, if adblock didn't block that death-ad, I would probably want to strangle the developer (this is the "rage mode" in this game, yes? :P)

RePixel

Play RePixel

Jan. 26, 2016

Rating: 178

The idea is very nice, however the game should go further with de-blurring instead of a huuuuge jump to clear picture after 4 clicks - the pixels clicked 3 times are too blurry to be helpful in any way and the next step is ridicilously clear. Perhaps make it so that the pixels wont get smaller after the 4th click, but just less blurry (1 or 2 extra steps in between) and the cost of clicking them open should be exponential instead of linear to discourage just opening a small area completely and hoping you hit an area that has very good hits of what the picture is about.

Developer response from PipkinGames

HARD MODE added! See updates.

Infinite Defence: Champions

Play Infinite Defence: Champions

Jan. 03, 2016

Rating: 17

Very nice, 4/5. There are a few things that need tweaking though: Inventory space (let us choose to disenchant a weapon instead of picking it), Timewaster levels (let us choose to start from a higher level, say highest minus 5 or some such) and as with all tower defence games with experience: Experience division forces us to place the towers a certain way every single time, making different strategies useless (let original tower get 90-95% and take 5-10% of experience gained and divide it among all towers, or make it a talent for a tower [x% of experience gained from monsters hit by this tower is divided among all towers]).

Developer response from Exception_e

Thanks! Yeah all of these points are pretty spot on. I'll try working on them.

SkillQuest 2

Play SkillQuest 2

Dec. 28, 2015

Rating: 2

I got a stone of magic or some such from the ancient crypt (below endark), but its not in my inventory. Bug or did I misread the message?

SkillQuest 2

Play SkillQuest 2

Dec. 26, 2015

Rating: 2

Ok... No gloves, no woodcutting and no open quests, things to kill or new places. Now what?

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate