The units can be very confusing at times, it would help if any mention of a unit in the descriptions would have a mouseover explanation of a unit. It feels kind of insignificant to produce random letter combinations when most things in the game have imaginary ties to some concept. Also some units that I have don't seem to be listed anywhere and it would be helpful to have them all in the list at the top - if space is a problem, make the list slide by click&drag.
Nice game, but gets too slow very quickly - after unlocking moon base, I believe it will take me months to reach the next level, because I only get a few extra % on my production by getting credits from selling the workshop (~10k credits and at the moment I get 5 upgrades with that, even less in the future). It could well be a 4/5 idle game (its also a bit simple, but has good mood), but the slowness drop it down :/
Auto equip doesn't work that well. Sometimes it leaves slots empty and doesn't equip better equips even though its pretty clear that having more stats would be better >_>
it would be better to use commonly used terms for things like stun duration, like milliseconds that everybody understands and not counter strikes which no-one ever uses (literally).
There's not enough choice to take this game into the 'defense' genre. This is a puzzle with TD mechanics. The game has a very nice feel to it and has a lot of potential, but currently fails in the most basic formula for defense games: Multiple nontrivial solutions to a single problem.
Please fix the 1% cooling upgrade bug. Also I don't think the numbers add up to ever being able to cool down quad nefasium cells, as the maximum cooling you can achieve is around 30M per tick (filling the whole room with exchangers and vents and using plating to buffer the heat), which is barely enough to keep up with a double nefasium cell. So cooling quad nefasiums is only possible by replacing coolant cells all the time around it and cooling the other nefasium cells can never reach the profits of using singles due to the cooling cap. The design of the parts makes it so that there can be no "advanced cooling techniques" as there are only 2 cooling techniques in the whole game (3 if you count replacing cells, which i dont).
Pretty graphics, female crotch, low-grade humor. Regardless of everything else, this game will receive high scores :P
The q/w/e spam has not been fixed, just made slower. It's still there and if you don't use it, the game will fck you in the butt.
The constant q,w,e -spam gets really old after a while and the panties of the witch don't make up for that. Graphics, witch panties and the upgrade system gets 5/5, but the 'campaign' of the game and 'gameplay' (read: qwe -spam) gets 1/5 - There is no story and every level basically repeats itself.
I can't find a unit that isn't described. Is there a unit that isn't listed anywhere on the summary tab or the stats table at the top?