I really enjoy this game and I want to play it all the way through. Unfortunately, I can't. Firstly, as so many have said before, the gameplay is just too slow and when combined with the apparent memory leak, simply becomes unplayable. Furthermore, the game has now bugged out on me twice, forcing me to refresh my browser and return only to find my game data gone. Fix this game and I will happily sink hours into it. Shame on Kong for adding badges to this one.
lavaflame, in response to an earlier comment, increasing the power by 1 is fine with the idle rep speed increase. The speed increase doesn't affect clicking, though, meaning that eventually clicking becomes rather pointless. I would suggest an upgrade that would decrease the number of clicks per rep.
The problem with increasing the reward/rep by 1 each time is a matter of percentages. I can't click any faster, so while the first reward increase doubles my reward, the second increases it by only 50%, then 33%, 25%, etc. Yet, the cost increases exponentially.
@skitszo Part 2: Your airlifts will all probably end up going directly to your ally, with the first 60 armies or so put into Sweden. Your ally is much more helpful if he can keep Norway/Sweden. Later on, try to donate your airlifts accurately in Russia to surprise and devastate the big enemy armies. In general, you have to be opportunistic on this map. If you have to lose 2 bonus armies to take away 5 from the enemy, do it. But make sure to keep inching horizontally across the map so that when you do get the final advantage, you can take everything over in as few turns as possible. (Those Cyprus islands are really far away, believe me.) If all goes well, you should be able to beat the challenge without ever having to control anything in Russia. Surely somebody will have a different strategy, but I've beaten it this way a few times in as few as 18 turns. Good luck!
@skitszo Part 1: Here's how I've started the times that I've beaten it. On the very first turn, don't attack. Instead, retreat your big armies evenly to Midlands and Wales. Transfer them back to SE and SW England on the second turn. This should eliminate the first two big enemy armies. For the first half dozen turns or so, put all of your new armies on N Scotland and transfer them to your ally once he is about to lose the Norway bonus (And probably for a few more turns after that.) With your two big armies, send one along the France/Germany/Switz border and the other south towards Spain (watch out for the big army!). Your goal is to cost the enemy some armies and generally cause chaos until you can see an advantage and start taking bonuses of your own. (Benelux) After the second turn, try not to take on any of his big armies directly; wait until he splits them up. Continued....
@helltank I disagree. Speed and chaos are often quite effective in this game. In the Europe Challenge, for example, your first goal should be to disrupt your enemy as much as possible by racing through and killing his army bonuses. Not only will he get less armies, but he'll spend more of them trying to get the bonuses back instead of taking over your ally.
To anybody desperately wanting to beat the challenges, I have two tips. 1. You can save at the beginning of your turn and the computer will always do the same thing when you open your game again. 2. Once you've started to use the first tip, realize that defending before attacking from the same territory uses a lot fewer armies than simply trying to overwhelm with attacks. Timing is key.
kfgrasshopper-on your first turn, move your big armies evenly to Midlands and Wales, then transfer them to Southeast and Southwest on your second turn. The enemy will attack and usually lose ALL of his first two big armies. Remember that to attack 50 armies, you need 100, but to defend against 50 you might only need 30. Try to create predictable paths for your enemy and then transfer armies into his path early in your turn. Sometimes you miss, but when you do it right, you save a LOT of armies.
I tend to enjoy games like this, but certainly not this one in particular. I want to complain about accidentally using half of my free tokens, but then I remember that those 100 tokens would have been trivial anyway. 25 tokens to research a new recipe, and then 25 more just for one ingredient? At least I can buy upgrades with enough gold, right? Except that after spending that gold, now I find out that I don't actually get the upgrade without guild help?! Okay, remain calm. Go join a guild. Where are the guilds? So... I can't get my upgrade without a guild, but there's no way to find and join a guild? And now I find out that if someone comes into my shop and asks for an item I don't have, and rejects my suggestion, I lose experience?! By definition, isn't it impossible to lose experience? Oh well. I'm done here, time to wait for this game to get shuffled off the main page.
I know that sticky keys aren't your fault, but could you at least add a little wall or something for the final boss so that you can't run out of battle unintentionally? You could still jump out if you so desired.
I've been wanting something like this to be incorporated on Kong for a long time. The only thing I would ask for is the option to open the game into the same window or at least a new tab instead of a new window. Also, is there any way to know which games I've played recently? That's the other thing I wish Kong would do. Maybe you know about these things :-P
Thats how idle games are supposed to work, no?