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MustardScroll7's Comments

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Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Aug. 27, 2017

Rating: 6

The armour option is a great addition to an ever-expanding game :) Thanks for all the effort you put into this game.

Bit Heroes

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Aug. 11, 2017

Rating: 15

"Sorry, trainers, this oak isn't interested in laboratories or research of any kind" Lol

Ultimate Zombie Quiz

Play Ultimate Zombie Quiz

Aug. 10, 2017

Rating: 6

"I set foot outside once and never found my way back" LOL. Great lines, mate. Thanks for the laughs.

Mud and Blood 2

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Dec. 18, 2016

Rating: 3

Holy cow, just got a round start with a 58 rifle skill soldier in the squad...he keeps one-shotting enemies with his Springfield lol :)

Mud and Blood 2

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Dec. 17, 2016

Rating: 5

Start up a game, get an incredible squad: 40, 28, 28, and 35 on the rifle skills. The enemy immediately sends in a Pak 38

Mud and Blood 2

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Dec. 13, 2016

Rating: 3

There's nothing more frustrating than allied soldiers who don't shoot an enemy that's brawling with one of our own guys...even when they're RIGHT NEXT to them

Mud and Blood 2

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Dec. 13, 2016

Rating: 0

Gunners and mortars work very well together. The gunners can engage multiple targets and suppress them, making them easier to hit for the mortars

Mud and Blood 2

Play Mud and Blood 2

Dec. 10, 2016

Rating: 1

Wave 35, and I have 3 soldiers and 5 mortars on my side. Never tried this before, but it's surprisingly effective. They keep everything pinned down and under heavy fire.

We Become What We Behold

Play We Become What We Behold

Nov. 23, 2016

Rating: 87

"Who tunes in to watch people get along?"..."Peace is boring, violence goes viral"-- a highly accurate portrayal of today's society. It's sad just how true this is. 5/5

Cat in Japan

Play Cat in Japan

Nov. 19, 2016

Rating: 3

Really fun and straightforward game. 5/5

Slayaway Camp

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Sep. 12, 2016

Rating: 9

This game is brilliant, 5/5

Developer response from bluewizardgames

Thank you! Glad you had fun.

Supermechs

Play Supermechs

Aug. 10, 2016

Rating: -1

I'm gone for a month and now I have 14 cannon feet and my weight is 7k / 1000. Whaaat?

Mutilate-a-Doll 2

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Jun. 24, 2016

Rating: 0

Be wary of June items. In short, try elation.

Nambers Level Pack

Play Nambers Level Pack

Jun. 24, 2016

Rating: 50

The first game was awesome, thanks for adding this!

Developer response from qzix13

Thanks. Glad you like the game.

The Perfect Tower

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Jun. 20, 2016

Rating: -4

A tutorial would be great...

6 Differences

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Jun. 13, 2016

Rating: -4

1/5 There are more than six differences on the first level. Take a close look at the 3rd building from the left...the lights aren't the same. But you can't identify it as a difference. Very unfortunate.

hitBox

Play hitBox

Jun. 12, 2016

Rating: 55

The user interface, controls, and animations are actually really nice and sleek/smooth. Well done

Mutilate-a-Doll 2

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Jun. 12, 2016

Rating: 2

I love you for adding the Droner ability...this changes everything :3

The Journey Home

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Jun. 09, 2016

Rating: 0

Hallelujah, thanks for the W jump option :)

The Journey Home

Play The Journey Home

Jun. 09, 2016

Rating: 2

I agree with Hertz, it seems like the developer didn't consider the feedback that a majority of players from the previous game left, which was that our choices should have a greater impact on the outcome of the story. As it currently stands, this is just a linear path with no game-changing decisions to make. I, too, noticed that the dialogue interaction only works within a restricted range of the "E" bubble. It should begin working as soon as the bubble pops up. Another problem: why do you list only J and K as controls on the combat screen? It took me a while to figure out that Space was the jumping button. Why isn't it W or the up arrow? Very awkward. Aside from that, the graphics and combat are nice, but the previous game was excellent without those. My recommendation: focus less on combat/questing and more on a good story with rich decision-making. I give it 3/5.

Developer response from Raius_

Thanks for the solid criticism. I would've loved to focus more on making choices that have more consequence and effects but like with all of my games, they're huge learning experiences for me. I can only focus on so many things at once. This game needed more artwork and better programming, as well as way more planning. Adding branching stories onto that would've made it too much of a workload for just one game. This is something I want to learn and improve on soon, though.

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