Games Achievements My Kong Sign In

MutantBear's Comments

Comment

Hexagon

Play Hexagon

Oct. 04, 2012

Rating: -4

This "seizure-inducing visuals" complaint is absolute nonsense, as are the floppy controls. The game GIVES you a guide to EVERY EXIT in the form of the background; the visuals aren't flashy or noisy, they're just always moving. It is not the game's fault that you suck at it.

Hexagon

Play Hexagon

Oct. 04, 2012

Rating: -1

When three of the top five comments are tiny weak babies complaining about the difficulty (artificial my ass, I'm having a fantastic time) you know you've made something special.

Fire In The Hole 2

Play Fire In The Hole 2

Oct. 01, 2012

Rating: -5

Feels like the work of a bored kid with a copy of Multimedia Fusion and a couple of weekends to kill. Mechanically solid enough, but absolutely nothing special. 2/5.

Rogue Soul

Play Rogue Soul

Oct. 01, 2012

Rating: 2

You're so, so close to having something really good here, but it's too slow, too arbitrary, and the controls are just that vital, killing bit too floppy. This isn't a bad game, but needs a considerable amount of polish yet.

Developer response from SoulGame

Thanks for your feedback. About the slowness, trust me, you would no complain about it if you had played through zone 2, 3 or more. The first zone is just a warm-up. About polishing, controls and killing, we have polished the game during 7 months, could you be more specifics ? Don't hesitate to send us a PM.

Jacksmith

Play Jacksmith

Sep. 29, 2012

Rating: 13

Great stuff - minimising the time management aspect was a great idea, as it's the most stressful and least fun part of the Papa games, and giving players a sense of involvement in battles is brilliant. Maces are disproportionately time-consuming to build, though I'm not sure what could really be done to rectify that, and polearms, as mentioned elsewhere, are a right hassle, though again, I can't think of an easy fix less than introducing a long pole item, which rather goes against the spirit of the game. I'd also like to see a tooltip on bookmarked parts, telling me what I've bookmarked them FOR - I've miscrafted a few epic weapons, and switching back and forth to the directions breaks flow. This is still a really excellent timesink, however, and a definite favourite. Good work.

Crazy Fairies

Play Crazy Fairies

Sep. 25, 2012

Rating: 3

This is fun as hell and looks GREAT. At the moment, the only thing I'd really, really like to see changed would be to make magical and physical weapons immediately distinguishable on the inventory screen - a simple label would do fine. Great work though guys!

Developer response from Spicyhorse

That suggestion seems to be setting up camp on Suggestion Mountain, building a cabin, marrying a mountain goat, making a family, etc. We'll poke it and see if we can't get it to come down off the mountain and into the game! Thanks for the kind comment and great feedback :)

Battle Storm

Play Battle Storm

Sep. 25, 2012

Rating: -6

Derivative, but fun; alas, plagued by lag. First game I entered crashed after my first death; clicking Exit crashed the game entirely.

Mini Attack: Urban Combat

Play Mini Attack: Urban Combat

Sep. 21, 2012

Rating: 0

Nice art, but otherwise a boring, repetitive, ill-balanced Friday job of a game.

Zompocalypse

Play Zompocalypse

Aug. 22, 2012

Rating: 2

The art is pretty fantastic, I'll give you that. But even art this good can't compensate for floppy controls, ill-defined collision detection, and script by a nine-year-old who's just discovered Bash.org.

Viaduct Designer

Play Viaduct Designer

Aug. 22, 2012

Rating: 33

The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.

Intrusion 2 [Demo]

Play Intrusion 2 [Demo]

Aug. 19, 2012

Rating: 5

This whole thing just screams quality. Good work.

SAS: Zombie Assault 3

Play SAS: Zombie Assault 3

Aug. 06, 2012

Rating: 2

Having the camera follow the cursor is absolutely hateful and makes navigation unnecessarily difficult, which nicely contrasts to the game itself, which is easy to the point of being a little bit insulting. By the third level I'd decided I was going to eschew pickups and rely exclusively on the starting pistol and that thrice-damned camera was still the biggest obstacle. 2/5

Wasted Colony

Play Wasted Colony

Jul. 30, 2012

Rating: 1

I like the base-building mechanic, although I do think a LOT more could've been done with it. The art style is nice, although quite samey and a little rough round the edges. But the game itself is arbitrary, repetitive, and riddled with small bugs and concerns - why aren't I alerted when I have new inventory, who my new survivors are, who has died in an attack? Why can't we cancel missions in emergencies? I'm still playing it and enjoying it, but it's a deeply flawed game that could've been really, really cool.

Vanguards

Play Vanguards

Jul. 20, 2012

Rating: 2

Rather erratic behaviour from projectiles and heroes sinks this - when your game's physics-based, you HAVE TO make sure that stuff's all working PERFECTLY. And here, it isn't. Nice art and music, though, even if you've gone with about the laziest Avengers rip-offs possible - I'm not buying this as a parody, they're just crappy versions of extant characters. Not the same thing. 2/5

Chronicles of Blood

Play Chronicles of Blood

Jul. 04, 2012

Rating: 12

Wow, this game has beautiful art. This concludes the nice things I have to say about this shallow, repetitive, grindy slab of nothing. I'm sure it'll be an enormous success but it's still terrible.

Monsters' Den Chronicles

Play Monsters' Den Chronicles

May. 27, 2012

Rating: 1

Tooltips don't appear to be showing up, which makes equipping party members, picking attacks, and not blindly running into fights with horrifying odds all a bit problematic. It SEEMS really good, and I was a huge fan of the last two, but I can't really rate this as is.

Robot Legions

Play Robot Legions

May. 16, 2012

Rating: 1

Well-made, confidently executed, decent graphics, compelling upgrades, and yet absolutely nothing special.

Running Fred

Play Running Fred

May. 07, 2012

Rating: 2

I love the art, but the game itself is kind of grindy and repetitive, and lacks any real sense of speed or urgency.

Green Shooter Beta

Play Green Shooter Beta

Apr. 30, 2012

Rating: 1

Oh, my mistake! GUESS IT'S NOT SPAM AFTER ALL. No, wait, definitely still spam. And you said you needed "at least a 3.6." No wonder this is filed Under Judgement.

Developer response from AllexandarF1

Slow down man :D I didn't try to kill you... relax and play some other game :)

Green Shooter Beta

Play Green Shooter Beta

Apr. 30, 2012

Rating: 1

Even if this wasn't an unimaginative, tedious, boilerplate shmup, the fact that the developer spammed me out of nowhere begging for a good rating has earned this derivative chunk of nothing a big ol' 1/5.

Developer response from AllexandarF1

No no... I asked you to rate, not to rate good :)

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate