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MutantBear's Comments

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BioGems

Play BioGems

Aug. 25, 2011

Rating: 2

Agreed with unholybunnyman about the last boss, to an extent. If you concentrate entirely on defense and counters, it IS easy...which is fine when those pieces are on the board. Not so much when they aren't.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 24, 2011

Rating: 0

There's a lot of potential here, but what you've got at the moment is a rather unappetising combination of "easy" and "dull."

Bullseye (Interstellar Marines)

Play Bullseye (Interstellar Marines)

Jul. 19, 2011

Rating: 3

This thing certainly LOOKS fantastic, but for some reason it's reading mouse movement as the Settings screen input...unrated.

Death Dice Overdose

Play Death Dice Overdose

Jun. 23, 2011

Rating: 2

Fun, frantic dodge action, but the pill spawn seems to be a bit off sometimes; I've died before from the meter filling when no pills have spawned for ages. Also, it seems slightly off that touching a stationary die should kill you, but that's not a huge deal. 3/5

Death Worm

Play Death Worm

Jun. 15, 2011

Rating: -1

YES. FINALLY.

SpeedRunner

Play SpeedRunner

Jun. 15, 2011

Rating: 2

Extremely slick and a great concept, but the controls are really sluggish, which really hurts such a reflex-based game. 3/5.

Four Second Frenzy

Play Four Second Frenzy

Jun. 15, 2011

Rating: 12

As an addendum to the above; you've got four seconds to decipher and complete each game, right? What players EXACTLY DO NOT NEED is the instruction text to hang around on screen during that time, let alone MOVE ACROSS IT; this is poor, poor design.

Four Second Frenzy

Play Four Second Frenzy

Jun. 15, 2011

Rating: 14

I had to downrate this; it's too inconsistent. Part of why WarioWare works so well and this doesn't is that the former's difficulty curve is consistent, the games are always clear and, importantly, fair; for example, I've had lines unavoidably spawn on me on Avoid The Lines more than once. Good effort, and you've got to admire the manic WarioWare spirit, but too badly flawed to be a classic. 2/5.

Racing Comrade!

Play Racing Comrade!

Jun. 15, 2011

Rating: 9

That Joey Stalin's pretty light on his feet for such a fat bastard.

Road of the Dead

Play Road of the Dead

Jun. 06, 2011

Rating: 21

An extremely impressive achievement overall, but dude, those helicopters are just a bit too hard. Toning them down or somehow integrating some extra ways to take them down would go a long way. The Perception skill could also use a rethink; having that HUD at the top isn't all that useful, and is sometimes kind of invasive.

Burn The City

Play Burn The City

Jun. 06, 2011

Rating: 4

Great fun, but slightly choppy to control sometimes, and not having collapsing building inflict damage is an oversight and a half. And yeah, upgrades of some sort would be brilliant; it's a good way to get players invested in their character, especially with branching trees rather than linear get-incrementally-better paths. Fantastic effort though.

Warp Game

Play Warp Game

Jun. 06, 2011

Rating: -5

Competently made, nice take on a rather hackneyed mechanic, absolutely nothing special. 3/5

Corporation Inc.

Play Corporation Inc.

Jun. 04, 2011

Rating: -1

This is a fantastic game that's unfortunately too broken to be much fun for long; as well as the corrupted saves mentioned all over, I've had the sound glitch and loop, the cursor get stuck on a particular build mode and ignore further inputs, workers refusing to get on elevators...it's a real shame, because you nearly had SimTower Online Except Not Boring. 3/5; would've been a 5 if it worked properly.

Avoidster

Play Avoidster

Jun. 03, 2011

Rating: -10

Comparable to any one of the untold masses of avoider-style games available, but with really loose controls! 2/5.

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