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mysticpickle's Comments

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Daytraders of the Dead

Play Daytraders of the Dead

Sep. 01, 2009

Rating: 0

utter crap. Disappearing power-ups, annoying sound effects, garbage like this is doing the whole zombie shooting genre a bad name :P 1/5

Frantic 2

Play Frantic 2

Sep. 01, 2009

Rating: 0

eh this is alright it lacks some of the charm of the original for me. I can't quite put my finger on it. I suspect feature bloat :/

Run

Play Run

Aug. 28, 2009

Rating: 0

craptastic game coupled with god awful techno with shitty controls = fail game. got to level 20 got the card and never touching this garbage again

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 22, 2009

Rating: 0

Hard Badge Solution, trickiest part is earning enough to buy level 3 radar and enough of a fuel tank upgrade on day 1: Day1: Heightx2, Fuel Tank (earn at least $1.5k by staying airborne as long as possible while hitting yellow or purple platforms whenever you can) Day2: Buy Radarx3, as much Fuel tank as you can afford, spend rest on height/width/band upgrades (earn at least 10k) Day3: Buy Max fuel sucker, then max fuel tank. Spend rest on whatever. Platform your way to Mars. +30pts!

Dynamic Systems

Play Dynamic Systems

Jun. 27, 2009

Rating: 0

open ended solutions are great, but proper control implementation is a hellavalot more important. The rotation scheme for the objects is annoying as hell in a game that is mostly about trial and error :p 2/5

me and the key

Play me and the key

Jun. 14, 2009

Rating: 0

boring as hell, nothing innovative or fun about it 1/5

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 08, 2009

Rating: -1

Yay got the card! looking forward to never playing this crappy uninspired Tower defense again :D

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 07, 2009

Rating: -1

there are like a bazillion other TD games out there that are more innovative than this we really don't need another mediocre one 1/5 :P

Shopping Street

Play Shopping Street

Jun. 07, 2009

Rating: 0

There's something strangely addicting about hearing the jingle of coins everytime the customers leave the stores. Sadly that's all this game has going for it. EVERY level plays out exactly the same way from 1 to the End once you've found the optimal building pathway (IE ignore restaurant altogether until end). 3/5

SHIFT 4

Play SHIFT 4

Jun. 01, 2009

Rating: 0

1/5 not even going to bother enduring this craptastic game for the card. Here's the main reason: You can get stuck and have no way of getting back other than suicide. Nothing more frustrating than having to retrace your footsteps after 1 stupid mistake. Time wasted != fun.

Morningstar

Play Morningstar

May. 26, 2009

Rating: 0

Very well done stylish game. The hints given by the radio were done just right so the game wasn't completely frustrating when you had to pixel hunt. (Control panel on Armstrong I"m looking at you). 5/5

Battalion: Skirmish

Play Battalion: Skirmish

May. 26, 2009

Rating: 0

Giant useless buttons that appear to scroll the map instead of autoscroll. Fail. otherwise decent 3/5

Learn to Fly

Play Learn to Fly

May. 22, 2009

Rating: 0

this game is in desperate need of a return to menu button :p

Spewer

Play Spewer

May. 17, 2009

Rating: 0

one of those games requiring waaaay more reflexes than brains 2/5 :p

Pirate Defense

Play Pirate Defense

May. 15, 2009

Rating: 0

game is pretty lame but the song just rocks so hard. 3/5 for the song alone

Splitter

Play Splitter

May. 12, 2009

Rating: 0

That solution for 21 might be a bit more reliable if you trimmed the club BEFORE swinging it JollyGreenGiant :D http://www.king.com/games/splitter/viewer.jsp?w=05130731440080

Splitter

Play Splitter

May. 12, 2009

Rating: 0

Okay I'd like to make a comment to the creator here: Great game 5/5 really innovative and the open ended solutions are freaking the bomb. However, for god sake give us the option to record our solutions for others to enjoy watching AFTER we've completed all 25 levels. Whenever I go back to replay a level after completing the game, I don't have the option to record the solution anymore :p

Splitter

Play Splitter

May. 12, 2009

Rating: 0

found an easier solution for 25: 1) Cut the block such that as much of the block falls to the bottom left as possible 2)Make a SHALLOW cut sloped towards the ball, should give it plenty of oomph to push the ball to the star in into the goal

Splitter

Play Splitter

May. 12, 2009

Rating: 0

Finished level 25 but for some reason it won't let me post a solution. But here's the General gist of what you do. 1) Cut the block such that as much of the block falls to the bottom left as possible 2) Make a steep cut out of that block 3) make a steep cut out of th next block, it should give just enough momentum to nudge the face over the star to the exit

Splitter

Play Splitter

May. 12, 2009

Rating: 0

finished level 24, first few cuts didn't register but the solution is sound: http://www.king.com/games/splitter/viewer.jsp?w=05130747330205

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