Hard Badge Solution, trickiest part is earning enough to buy level 3 radar and enough of a fuel tank upgrade on day 1:
Day1: Heightx2, Fuel Tank (earn at least $1.5k by staying airborne as long as possible while hitting yellow or purple platforms whenever you can)
Day2: Buy Radarx3, as much Fuel tank as you can afford, spend rest on height/width/band upgrades (earn at least 10k)
Day3: Buy Max fuel sucker, then max fuel tank. Spend rest on whatever. Platform your way to Mars. +30pts!
open ended solutions are great, but proper control implementation is a hellavalot more important. The rotation scheme for the objects is annoying as hell in a game that is mostly about trial and error :p 2/5
There's something strangely addicting about hearing the jingle of coins everytime the customers leave the stores. Sadly that's all this game has going for it. EVERY level plays out exactly the same way from 1 to the End once you've found the optimal building pathway (IE ignore restaurant altogether until end). 3/5
1/5 not even going to bother enduring this craptastic game for the card. Here's the main reason:
You can get stuck and have no way of getting back other than suicide. Nothing more frustrating than having to retrace your footsteps after 1 stupid mistake. Time wasted != fun.
Very well done stylish game. The hints given by the radio were done just right so the game wasn't completely frustrating when you had to pixel hunt. (Control panel on Armstrong I"m looking at you). 5/5
That solution for 21 might be a bit more reliable if you trimmed the club BEFORE swinging it JollyGreenGiant :D
http://www.king.com/games/splitter/viewer.jsp?w=05130731440080
Okay I'd like to make a comment to the creator here: Great game 5/5 really innovative and the open ended solutions are freaking the bomb. However, for god sake give us the option to record our solutions for others to enjoy watching AFTER we've completed all 25 levels. Whenever I go back to replay a level after completing the game, I don't have the option to record the solution anymore :p
found an easier solution for 25: 1) Cut the block such that as much of the block falls to the bottom left as possible 2)Make a SHALLOW cut sloped towards the ball, should give it plenty of oomph to push the ball to the star in into the goal
Finished level 25 but for some reason it won't let me post a solution. But here's the General gist of what you do. 1) Cut the block such that as much of the block falls to the bottom left as possible
2) Make a steep cut out of that block 3) make a steep cut out of th next block, it should give just enough momentum to nudge the face over the star to the exit