Don't cry too much TheSilenT, I really haxz0red that win from you! For serious!! The Dinowaurs servers are 100% stable and not run out of a 'One Laptop Per Child' machine in Uganda! Maybe if you spent more time aiming rather than crying that game you could have won. Hell, I don't actually blame you. I'd be crying too if I put out such a sorry performance with the advantages you had ;D
Oh and another gripe, the camera follow on your dinosaur will move the screen around your dinosaur and mess up your directional aim. This is especially apparent when you're moving up a steep hill and trying to shoot at someone at the bottom of the hill. So yeah this game blows even more because of that. 1/5
Went back and gave this game another shot. I'm at 1287 rating (10 away form top 25) so I know what I'm talking about when I say this.
Dinowaurs still has its poor matching system, buggy disconnects that rob you of wins, hellish lag, and exploits that have YET to be fixed (helloooo flamethrower that reaches across the ENTIRE field of play. I've seen this at least 3 times now). This game isn't worth your time until the creators put some effort into polishing all these glaring mistakes.
There's nothing wrong with the concept or the balance but this game plays like it was programmed by special ed kids that drank a bit too much Sunny D. Still 1/5 in my book :p
If there's no damage done or switching out after 5 turns you get a free range change. This isn't arbitrary. This mechanic exists to prevent people from trying to delay the game all day long. Now you know and knowing is half the battle (GI joeeeee) :D