can we PLEASE keep our golems on reload, i mean i stop the game on level 25, and after a simple reload I lost all my golems and have to build them again ?
I know you reported it before in Discord - sorry for not getting around to it earlier as I was busy with 0.11. Just to confirm that I will be looking into it for tonight's 0.11.3 update.
Yep - each background color refers to the research's field of study - light blue for Society, green for Economics, and orange-ish for Military. It's clearly not the best UI idea - and the good news is, I'm working with a UI/UX designer (set to start end of this week) who will give the game a much-needed new look-and-feel and make things a lot clearer visually. Please bear with me in the meantime.
i just got to prestige 8, and again the horn looking like blueprint is now available, but 0/10 (in rare) and not yet telling me WHAT it is called, or will be useful for..
blueprints: if you have them already at a higher level, so upgraded, and if by luck you spend all points on it, then it shows at 0/160 for exmaple, but the background for it is all filled, as if it is already ready to upgrade. so would be nice to change it that iat 0/160 (and other levels) the background is green not purple.
blueprints. if you have 0/0 (so no blueprint yet, but already unlocked them by the prestige level, they dont say 0/10 or so, and dont show you yet what effect they have. and especially the rare ones are so rare to drop that it takes forever to get them. roght now I have already 2 epic ones, and 1 rare one that are unlocked, but I have no idea what they doe, because I havent gotten any to drop yet. Are they even already active ? or do you first need to get a full level of blueprints before you see any effect ?
Thank you for pointing this out! I think it's something I managed to break in the last update :-) But, to clarify, blueprints don't have any effect when they're at 0/10, but they *do* start having an effect as soon as you collect at least one piece (which automatically bumps them up to level 1). The good news is, I started working with a UI/UX designer yesterday to give this game the much-needed new coat of paint and a less insane tutorial that it deserves. Thank you for playing and stay tuned!
Good point! It scales a bit differently from other researches, as otherwise it would be way too cheap in the long run. But I agree, this needs a bit of rebalancing, and is something I'll be looking at shortly.
sorry, but the animation speed of this game is slower then watching grass grow. This is really putting me to sleep. I understand that this is an idle game, but still, around 2 seconds per battle participant ? that is over 20 seconds per floor if everyone is having at least one attack. And that already with one 10 % speed increase. This is FAR TO SLOW.
Sorry, achievements don't reset, they can only be completed once.