what is extra soul gains meaning? I have 200 % right now, but still only find 1 soul shard at a time, so doesn't look like it is increasing the amount of souls. and if the chance is 20 % to find one, an increase of 200 % would be like a 60% chance to find one, and i dont find one that often either. So not sure what that minions bonus is suppose to do
really need some effect for a critical hit. preferable a visual one, for people that have the sound muted. Maybe the number in a big red number three times the normal number size or so ?
not really clear what movement speed and casting speed really affect. or what harvest speed does. not sure what affects the depth speed either, and if the animation of walking casting has anything to do with any of these values, or is just some kind of eye candy.
you need some explanation what the "rewards" for reaching an ending are. without that, not sure what these things are good for. and I found a lot of dead ends in the game, where all that was possible was to reset the game. and it takes a lot of clicking/time to get to 2000 again in the beginning of the game, so thats not good either. put some little save spots in it, that if you reset it only goes back to the last save spot, and not all the way back to the start
Thanks for exploring! That's what the game is about, really. And you have the ending that says (truthfully) that you've seen most of the game. It's pretty short.
I'm glad you like it enough to want to do more. Please rate it the best you think it deserves so I'll have motivation to expand it sometime. The other endings take time and effort, and the rewards are only good for people who like exploring.
You shouldn't reset unless you run out of money, or you're searching for the one ending that needs a careful beginning. All the rest of the action is in the mid-game.
The next game I'm making is more like an idler, where you watch your skills grow. I'll try to make the beginning much easier. I hope you come back to try it when it's ready!
Sorry, I thought exploration would be more fun in such a short game. My next one has info everywhere. I hope you come back to try it when it's ready. If I make another version of this one I'll provide more detail and leave the exploring to the more significant things.
It just increasing souls from harvesting. To increase "Shard" drops, you need to upgrade talents and perception.