Honestly, I don't see what everyone's issue with the rate of progress is. Yes, the first prestige takes a bit, but after you get your first prestige and can start customizing your squad the way you want from the beginning, it opens up a whole bunch of options for you to build your own strategy. Me, personally, I'm going for a Pennywagon, Meowamoto, and Suspensor squad build. 2nd prestige and my gold gains are INSANE compared to my first run. Probably take me a bit to get a full squads worth at 5 stars set up the way I want, but that's part of the point, I think. 5/5 for the depth of this game.
Truth be told, the only thing I absolutely do not like about this game: Autocritical being ad only. You seem like a reasonable studio, so the question is: how much do we have to pay to make the autocritical: A) Purchasable with Kreds, B) Purchasable with diamonds, or C) Unlockable with prestige points?
I don't even mind the prestige bonus being 1%, but could someone explain to me why I only sometimes get my prestige points from fields? Seems to be about 50/50 whether I get my points or not when I unlock a field that is supposed to give them to me.
Okay, so this is actually pretty decent, but man is it riddled with bugs. Here's what I've found thus far: The second mastery star of Sand, when not completed, always shows the amount of the last other star you looked at. Everything after sand starts in the negatives. The spaceship parts "Solar Sails" and "Support Systems" don't work, regardless of having the correct number of resources. "Fuel", "Plates", and "Cables" all build amounts different from the number input. For example, building 50 cables actually builds all 500 of the required cables. When you reforge, everything you built past the first item gets condensed in to the same area on the list. Still a number of typos, but they are getting weeded out pretty quickly. These are the biggest functionality bugs I've come across thus far. Really enjoying the premise though, and can't wait to see what future updates hold.
Thanks for the info. The sand star will be fixed on the next Update. The cables, Plates and Fuel are meant to be of a different amount (10, 2 and 2 respectively), because the materials needed to produce one batch is too much to produce just one unit and putting the smaller units required seemed too low. Tell me if it's too confusing. I found a problem with the Support System and Solar Sails, I hope it's the one you mention, and if you could give me more information on it I can fix it if it's not the one I found. Also, about the typos, please tell me where they are to fix them. Last update cleared a bunch of them, but it¿s probable that there are more hidden in there.
I don't normally troll, as I think it's juvenile and pointless. That being said...I hate you, and I hope that you become constipated to the point of a ruptured intestine for uploading this piece of crap under the guise of it being anything other than yet another tutorial made jigsaw game. Coupling that with you either paying for, or using multiple accounts to, raise the rating on this saddens me to no end to think that you are actually going to get away with this on what is undoubtedly the best flash gaming site on the web. May the fleas of a thousand camels infest your genitals, you terrible, terrible person. -Infinity/5, and I hope your parents weep with shame when they think of you.
Hmmm...The pros: It is well optimized. No lag here at all, which is a good thing. And there is a decent list of upgrades, I guess. The cons: Absolutely no idle income from what I've seen, autoclicker immediately deployed. The scroll bar thing is kind of annoying. With an autoclicker, the entirety of the game can be completed in about 5 minutes. The verdict: A solid base code for an incremental, but it severely lacks the depth necessary to keep a players attention for longer than it takes to buy the last multi upgrade. Suggestions for expansion: Give each resource it's own set of upgrades, which can be traded/converted in to other resources, and for the love of holy potatoes, add in some automatic production. No one wants to click a billion times. 3/5 for it running well, and for a decent progression, but seriously needs more added to really compete with anything else in the incremental genre.
Not too bad as it is. Would definitely like to see some diversity: More Giant Robots to fight, maybe upgrades for each of the ships(?) that you can produce. All in all, a pretty solid effort, that with a little bit of work could be a really good game.
Oh, and some higher tier buildings, especially in the Truth category! As it stands right now, just a lot of extra tedium to build all those Natural Truth Foundations :D
Don't suppose in the near future we could get x100k and x1m buttons, could we? At 100 mil active truth, there is an awful lot of clicking to get my economy up to speed.
Lovin it! As of right now, I only have a couple of questions/suggestions:
1: How does one earn attribute points, and how much effect do they really have?
2: The slider bars for everything need to snap to whole numbers. This is particularly true of attribute points, but all of the crafting sliders would benefit from this as well.
3: Is the prestige bonus a percentage or a numeric bonus? I only ask because I got 4 hyperstones, and my Base Amount is still 5.
4: And this one is really nitpicky. Would it be possible to move the luck attribute a pixel to the left? It doesn't line up with the other attributes, and it is driving me nuts :P
Like I said, I'm lovin this thus far. Real good quick prestige system. 4/5 for now, with that extra star just waiting for some updates :D
So, I kind of screwed myself. I thought I was being real clever making pickaxes using the smallest amounts of material I could. Boy was I wrong. So, now I'm stuck with 27 pickaxes that weigh 100g, are completely unusable, and I can't unequip the one I am using, which means I am not mining anything. At all. Just a message once a second that reminds me my pickaxe is too light, and thus, useless. Sp...yep...game is broken for me, with no way to hard reset, or unequip my pick, or sell/recycle my currently built tools, or any other means of righting this myself.
In order to reduce the metal waste when testing for new formula,the limit weight was set to 100g.I will add some message on making page to point out the pickaxe can't be use lighter then 1kg.
Wasn't too bad. Killed a good 12 hours for me throughout the day. Would love to see more content, like the removal of the level 59 cap, which, if you buy multiple, you can go over.
Strange, I did not see this comment earlier. The game will receive more content in the near future! There is a level 59 cap on research because research is tied into the story, but eventually I hope to get the story to the point where a level 1000+ cap would make more sense. Upgrades should only be capped by how much territory you own (so, in theory, it's infinite!)
This is a very nice piece of work. I've only just started, so I am going to hold of on rating for a bit, but I am quite impressed by what I have seen so far!
And, after reloading the page, I came back to this: http://imgur.com/fPZOpQG None of the buttons are responding, and short of deleting the save, it is completely broken :D
Thanks for the info. The sand star will be fixed on the next Update. The cables, Plates and Fuel are meant to be of a different amount (10, 2 and 2 respectively), because the materials needed to produce one batch is too much to produce just one unit and putting the smaller units required seemed too low. Tell me if it's too confusing. I found a problem with the Support System and Solar Sails, I hope it's the one you mention, and if you could give me more information on it I can fix it if it's not the one I found. Also, about the typos, please tell me where they are to fix them. Last update cleared a bunch of them, but it¿s probable that there are more hidden in there.