I cant play this...any time I push a direction, by any means available, the character wigs out and moves back forth between 2.5 squares really fast...Only fix is going back to the menu, which then sets me back to the square i started on.
You absolutely need to either get rid of the clicker entirely, or add some semblance of auto fire to the ships main weapon, preferably one with which fire rate increases via upgrade.
@dansparrow A buy max button would be cool...don't you dare try and convince the dev to destroy my easy job of nice, beautiful, perfect, even numbers :P
There should totally be an achievement for getting all buildings to a given level, given them all an extra multi. Would help the speed of your game a LOT! Really enjoying it so far, though, and I'm always happy to see an active dev. If you ever get stumped or need/want help with your code, shoot me a message, and I'd be more than happy! Again, good thus far, and depending on the direction you go with it, and how much work you put in to it, this could be a great game. Keep it up :D
(Edit to the previous comment) For those of you that wish to play this WITHOUT inflating this devs plays by reloading...
and this runs WAYYYY better offline :D
For those of you that wish to play this inflating this devs plays by reloading: In Firefox, right click on the page, and select page info. Select the media tab and sort by type. Look for http://chat.kongregate.com/gamez/0024/2208/live/SFK_last_stand_2.swf?kongregate_game_version=1434996435 which is an object, and click save as. As an alternate, I'm pretty sure you can put that link right in your browser and it will download. Now you can refresh all you like without this dev getting paid for it.
As a fellow indie dev here on Kong, I know the importance of MAKING SURE YOUR GAME WORKS before releasing it! (I'm also guilty of that one, but I refer to the first one, listen to what people are telling, AND FIXING PROBLEMS!!!) Please. I beg you on behalf of the entire kongregate community: Fix the memory leak that ALL of the SFK games have. There is absolutely NO reason or excuse for this persisting problem to exist across ALL of your games! Can't fix it yourself? ASK? There are a kajillion forums on the internet, not to mention a GREAT community here, where you can find help? But, for the love of Pong, FIX YOUR GAMES!
That is all.
Hi nadiakasper24, you’re 100% correct. We overlooked some simple tests we should have done before launching the game. We’re working hard on the memory leak. Won’t rest until it’s done!
For those of you wishing to hard reset:
For the time being, if you go to Users/[your user name]/Appdata/roaming/unity/webplayerprefs, there is a kongregate folder there. If you play a lot of unity games, it will be a mess, but look for deepest, and you will find the .upp file. Delete that, then load the game, you will start all over. As a side note, make sure the game is NOT running when you delete the save. The game will save itself on anything but OS crash, it seems, and the .upp file will replace itself prior to loading.
Anyone tried deleting the old save to see if that fixes black screen? I'm having a heck of a time finding it. If anyone knows where it is, or can try this and let us know, it would be appreciated :D
Do you mean a just a wipe of your save and you start over from scratch? Or a 'prestige' system? Either way no, but a start-over button that resets everything is a good idea to do sooner rather than later.
Great game! Get's kind of grindy about halfway through each level, and turns in to a "check me once a day" game, which requires a fair amount of patience. One improvement I would definitely like to see is the ability to buy/sell, or at very least sell, produced resources. As I said, this gets really grindy about halfway through any given level, and most of the time, im sitting on full resources, unable to purchase any of the resource based upgrades, and literally making 1/10000 of the money I need for the money based upgrades a minute. Solution: Make resources sellable. Doesn't have to be a ridiculous amount. Maybe sell price could scale with S.E.E. or the building that manufactures them, but it would take a LOT of the annoying grind out of this, while still leaving in the enjoyable grind :) Other than that, as I said, this is a great game, and I definitely hope that updates are to come.
Thanks for the update. I can dig again! Yay! Only now, it appears that when you click the upgrade laser damage button with the cash, it adds a level, but does not increase damage or price. I haven't tried this with any other upgrades. Lemme test a bit more and I'll let you know. And thanks again for this awesome game!
Okay, I'm not sure what is going on with this, but here's the deal: If I reset my game, then reload the page, my laser will do damage and dig. When I prestige, the museum is back to the image with the "coming soon, please no hate" over it. When I go back to digging from the prestige screen, my laser will activate, both idle and active, however, no digging happens, no money or gems are gained, and depth stays at 0, looping back around to me having to reset and reload in order to get it working again. Love this game, but in it's current state for me, it is completely unplayable.
Scratch that last comment...its not the firerate powerup, it's something to do with the reset code. Everything works fine, until you reset and enter the workshop...then it goes wonky. http://tinypic.com/r/2rncwvm/8 Screenshot to mebbe help out
As joebafet said, there is an issue with the weapon slots...from what I saw, it happened to me when I went in to the workshop with the firerate power up active...ill try and reproduce it to confirm, but mayhaps the issue lies somewhere there. Great game from what I've seen thus far, I basically just started, but if this has a decent amount of content, it will definitey be a 5 star from me
ye