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naerymdan's Comments

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Reverse Idle

Play Reverse Idle

May. 01, 2018

Rating: 34

Set a reasonable goal for first prestige: 1 month. Then this allows you to "go back to drawing board" to re-do the machine design and start from scratch with a multiplier or something. Make it so that every 10 upgrades doubles that upgrade's power or so. Give neat little names to the time goals; like "Reach the time when you coffee was still hot", "Eat today's breakfast a second time", "Prevent yourself form being fired", "Mett abraham lincoln", etc

Developer response from nightmarex12

Thanks for the feedback. The plan is to shorten the ultimate goal time and add goals that increase overall time gained by a certain percentage.

Hex color idle

Play Hex color idle

Dec. 02, 2017

Rating: 0

Nice, but it really needs more obvious effects of "stack" and such for the upgrades. Some form of bonus based on total gold paint would also be nice as starting from Tier 0 and grinding back up to 300 is a pain no matter what skill you got.

Developer response from Myafkish

"Stack" mean its more color same tier in one cell. Yeah, bonus is here, 5% to all chanses for each gold paint obtained.

Wasteland Clicker

Play Wasteland Clicker

Nov. 28, 2017

Rating: 1

Isn't mobilTR a game publisher? They 'publish' games on behalf of developer with license?

Till The Next Floor

Play Till The Next Floor

Sep. 05, 2017

Rating: 2

Can't really agree that "Click 12 576 time to complete 100k gold quest" is any better than "Wait 25 minutes and 46 seconds for 100k gold quest"

Pixels filling Squares DX

Play Pixels filling Squares DX

Sep. 05, 2017

Rating: 3

"Prestige Skill Reset" should only free the point of the current skill tier, as you need to buy every single skill in the lower tiers anyway. OR make it possible to only buy portion of the lower tiers to unlock the higher tier

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 17, 2017

Rating: 0

Does not load when the browser is closed and reopenned.

Crush Crush

Play Crush Crush

Feb. 13, 2016

Rating: 7

I'd really like to see the money/seconds the jobs give us. Or even money per seconds per time unit.

Developer response from SadPandaStudios

I wanna have that info in a hover state / mouse over. It would be really handy!! I'll add that to our list; great idea naerymdan!

Idle Rpg

Play Idle Rpg

Oct. 01, 2015

Rating: 1

Add an attack ring for the player, same as the monsters so we know we're about to attack.

Developer response from Hoistmaster

Good idea, gonna add that to the list of things to do :) Thanks

Trimps Preview

Play Trimps Preview

Jul. 03, 2015

Rating: 3

Only complaint: the multi-buy quantities for jobs are throwing me off by being so.... irregular and high numbered. Most of the times I only have like 100 Trimps to allocate and the choice is between 1, 860, 1290 and 2150. Also, can't use the 860 button to allocate 100 Trimps, so I have to use the 1 button. Just make a MAX button or make them allocate up to the number.

Holyday City

Play Holyday City

Apr. 02, 2015

Rating: 0

When selecting to buy 10 or 100 the shop should only light up when there's enough money to actually buy 10 or 100 or them. Maybe add a 'Max' type to buy as many as you can.

Developer response from HolydayStudios

thanks for the tip, we will discuss it in the team, sounds as a good idea!

Dog Vs. Homework

Play Dog Vs. Homework

Sep. 01, 2014

Rating: 84

The dogs contribution is WAY too low. Clicking generates at least 10+ times the As and... even then, it's an exercise in frustration to buy anything around Alien Dogs

Developer response from helgravis

Sorry for the bad math. I tweaked them a bit, so the dogs should be pumping more A's now.

Money Makers [BETA]

Play Money Makers [BETA]

Aug. 25, 2014

Rating: 0

if the game didn't crash flash every 6 hours or so...

no-one has to die.

Play no-one has to die.

Apr. 26, 2013

Rating: -7

Arglfz.

Farmerella

Play Farmerella

Oct. 21, 2012

Rating: 4

It's a pain to play. Queuing action would be the least to make it playable.

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