Currently at 2.7k coins, unlocks has an update flag but see only the basic monster and tower unlocked and three ? boxes. Am I supposed to do something specific to see the second monster?
Spreadsheet says there's a spell of the spirit school called 'spiteful hex'. Is there some sort of requirement to unlock it? Currently tier 4 with 19 spirit lore and have been spamming calming murmurs, call spirit, whisper, and the three strikes with nothing to show for it.
Might want to readjust certain skill descriptions. Heal looks like it implies a flat 100 HP heal when it doesn't. Controlled Breathing II doesn't give 50 TP.
Group Heal being subject to misses and reflects, latter being somewhat humorous, not really ideal features for a support spell.
latest patch lowered tp costs, but I will get those descs fixed. Also, I never anticipated reflecting the heals.. lol Looking for solutions now! thanks for that!
@trashantboy Used barrage blows on Dark Angel with hero MH: Mithril Mace and OH: Mithril Axe, same diminished damage output. Spectral mace would appear to not be the issue.
Do skills or mithril weapons have unspecified elemental alignments?
Hero character using mithril and spectral mace when attacking shadow/holy enemies (Dark angel, dark phoenix, greater demon) does minimal to 0 damage using Battering Blows, while warrior character (slightly less attack compared to hero) using mithril battle mace does normal damage when using Crushing Blow on same enemies. There is no damage issue when doing normal attacks.
Is there a way for you to have the item descriptions tell us what the gems upgrade or can you point us to an appropriate RPG Maker repository with this information? So many RPG Maker games include this feature, but there's no info as to what all the colored gems do.
Ten hours of idling later, my bandit managed to obtain 103 last hits. Received an option to rent bandit with a bow for 1000gold in return. Not sure I want to ever see how many last hits it would take to unlock a bandit that actually uses its mana.
Haha, we're not sure why the bandit has mana either. There are other mercenaries that make quite good use of their mana, but I can't spoil how to get them! The bandit upgrade may seem a bit underwhelming, so I want to mention that the different mercenary types are intentionally designed such that some are better than others (which means their upgraded versions are more significant upgrades than the upgraded versions of worse mercenaries), because they are harder to get in various ways. The bandit is a very basic introductory mercenary, and we wanted the player to easily recognize that another mercenary later on would probably be better, just from the things that mercenary can do, etc., so we kept the bandits power level in check.
How was one supposed to receive the "Skillbook of Sacred Rite Recipe"? Is it an inventory item or is the recipe automatically uploaded to the Runesmith?
Having completed Extract Materials, I received no itemized recipe and my Runesmith only offers Luck, Weapons/Armor research, Quickness, and Blessing.
Attempted to unequip Angelic Guard with Thief Bug Egg card so that I could put on a katana [4]. Angelic guard vanished. Attempted to equip katana, it too vanished. Though my armor value was subtracted for the loss of the shield, the HP gain from the card remained.
Might be nice if you included a means to throttle the jump height and a means to flock the friends together so we might efficiently apply DPS to hard blocks.
Any chance you can add the ability to disable the alerts i.e sector # completed? Sometimes I want to read the "enjoy your bi-hourly single crate" without having to wade through seven delayed stage completion popups. Though most of the time I don't want to read about getting just that one crate either.
Minor user experience suggestion, you might want to uncouple the options interface and battle area. As it is, dragging the volume sliders will also pan the camera, which is slightly awkward.
If you're going to give a people a surprise demo that offers "hours" of gameplay. You really ought to the an established means of exporting progress, instead of having that time invested unexpectedly amount to nothing.
And there really should be some sort of integrated compendium of examined opponents or even have examine be utilized out of combat, given that elemental affinity plays a fairly large role in the strategy yet you are forced to hope you have the right pet/equipment before a given encounter lest you find yourself having to pay a death tax due to turns wasted on examine and improficient damage output. Though perhaps that was what was implied by hours of content.
As it stands the only way to know what an attack does it to grind money (which probably won't be helped by the 15,000 gold ticket that boosts the gold gain for one engagement only, is that supposed to break even at some point?) and components, buy/craft, and smack something so we can tell whether or not the attack is a combo attack (reliable or not), a damage dealer, or debuffer.
As it stands, once you buy/craft a weapon, you don't get to view its attack patterns unless you return to the shop, which for items of the secret shop is a bit problematic.
This point calls into demand a need for a compendium which would expand upon what all these attacks do and possibly give us some information/lore on the bestiary that is either instabbing us/being instant gibbed by us.
Add the goal text for unlocks in the last update