This game could gain much if resource prices would be determined by some kind of supply&demand system + randomness. Dunno what you could do with the ridiculously low difficulty level with best vehicle and full maximally armed crew though.
Shooting seems to require waiting for the white dot to stabilise before you can shoot. Took quite a bit of time to figure out how the heck you're supposed to shoot there. :P
Please stop using the comments box on silly stuff like telling of done badges. Everyone has done them already anyway. Rather comment on the game. :P (Which was imo pretty much awesome)
I suspect there's a bug in Linux Flash's networking since it can't connect with this game (for me anyway). Solved all my problems by running a Windows version of Firefox with Windows version of Flash under Wine. :)
I would like to disagree with Gammagooey, I take gun upgrades the first myself. It's mostly a matter of tactics: if you only buy personal weapons, *you* need to defend. (At least until you get enough ether to get good enough weapons to vaporise everything, which happens quite fast)
Pretty fun, just took pretty many iterations to complete as it's the locations of the particles are pretty random and you either have to wait *long* for them to be right or just kick a reaction when you think it looks cute.