I like how the brand new unlocked content becomes a faster cycle until it's obsolete and you grind towards the next. Could you add something like shift-click to buy all of the dimension you click on?
Could you keybind 1,2,3 to the teammate/enemy in that position for spells/pots? Also A to toggle auto, and space to close dialogs. Maybe more for other menus, but this would cover most of dungeon actions with 1 hand, so the other just needs to do movement.
Yes it is possible to win. It's actually fairly easy once you get the trick just be ready for a long game (over 100 turns on large maps.) And you have to be careful not to cause a stalemate.
Nice quick easy puzzle game. Only takes a few rules to make it trivial though. 1) 3-in-a-row: first and last pair up. 2) 4-block "Tetris Z" shape: start and end points pair up. 3) Fill in 6th block if you have 5 of a color.
Endless mode lets you keep leveling up past 50. Reset talents, get all talents, still have some left over, then can't exit out of in-fight "you have points to allocate". Going back to world map un-spends the points, but my pool is empty... 0 talents, 0 points to spend @ lvl 50.
Error Tribe 'alienA' not found
Error: Tribe 'alienA' not found
at com.limexgames.galactica.model.battle.battlefield::UniverseModel/findTribeByName()
at com.limexgames.galactica.model.battle::BattleStateModel/enter()
at com.limexgames.galactica.model.state::StateMachineModel/gotoState()
at com.limexgames.galactica.model.battleIntro::BattleIntroStateModel/startBattle()
at com.limexgames.galactica.cpuView.battleIntro::BattleIntroStateView/autoStartBattle()
at flash.utils::Timer/tick()
I like how you made it situational which weapon is best, and needing those 3 at high/max level for the boss.
The magnet is fine. Based on comments here I avoided it until the end, then maxed it out... the coins were streaming to me! That would have been great to have all along.
Fixed on next patch, still cant publish it :s