You shouldn't lose after such a short time stopped, unless your gas tank is empty. Yeah, someone can get permanently stuck, but having a good quarter tank and just struggling to get over boxes shouldn't be punished.
It's not really clear how to do stunts, or even what the game is rewarding you for. Is it hitting a zombie without losing speed? I suppose it's not a bad thing for the game to just give you money, though.
Adding a critical hit minigame to attacks does not make six consecutive identical battles less boring. Seriously, please remove the filler battles and make the remaining ones more challenging and interesting.
Really good game. I think the bayonet is overpowered against the weak mobs, though. A marine in defense mode with an assault rifle can't be touched by them, ever -- it's an instakill as soon as they move up to attack.
There appears to be a research deadlock with the sorceress at around level 17. The next thing I can research requires level 20, after seven really short recipe researches. My sorceress is basically stuck producing dozens of HP pots until she levels up to 20. Unless I spend tokens, which I guess is the real point here.
What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.
I imagine someone telling this as a story, and think they must have an odd fixation on clothing fashion.
"And then he followed the lady into the lake. He had a striped scarf...or maybe not. The lady had tattoos everywhere, or just on her leg, or on one arm, or maybe none at all -- shut up, it's my story!"
A new substance has been found, one that can stand up to a ton of metal heading more than 100 meters per second without bending. This new substance will revolutionize the arms industry. It is known as...cacti.