I was going to play this later but I couldn't resist. Long for a "short" but still fun. The best part was the dialogue. You are good at writing in the humor. I liked the scene of Amber's past and am intrigued by her being possessed by an Angel. As for gameplay, I found it too linear with too much walking back and forth, but was happy to get the Debate in and having to remember the codeword from earlier.
I love the idea of badass Nicola Tesla is a super suit. I think the level of difficulty was fine, but it would be even more fun to be able to upgrade Tesla more, especially chain lightning. Towers and mines aren't nearly as fun as your own gun.
I guess I should just ask if we've seen this Draziel before. The music que made it seem significant when he turned to face the "camera." Anyway, beware having too many plot threads and characters flying around, especially if they don't show up each episode. I can't wait for the next one!
Don't worry, each character is relevant in his or her own way otherwise I wouldn't have shown them. It will become more clear as the series progresses. :D
Back to form! The case was easy this time but the humor was still there and I was just happy to be investigating again. I loved the fat joke. "Nobody runs in your family; that's the problem." Ha! One question, due to character models; was the boss guy at the end supposed to be Magnifico?
Ah, it was cool to see that I was the girl from the first game. It was nice to have a little more action, but I like that it was still narratively driven. It may be a "interactive story" more than a "game" but I really enjoyed it! It was a nice little story.
This game sucks and is not fun. The zombies are too fast and the character too slow to dodge. The weapons are too weak, at least early, to reliably kill the bigger zombies.
The game seems fun for a short bit. I really like the names you give the monsters. Unfortunately it keeps crashing on Chrome. You really need a save function and a way to return to the menu or adjust volume in game.
Unfortunately, I didn't see the hint about finding all the pink doors and missed the first one, but I purposely went out naked. I had no idea how long the game is. That's a plus on one play, but hurts replay-ability. However I was really happy that the boss commented on it and wouldn't give me a suit because of it. The platforming is hurt a bit by "slippery feet" (the internet portion was awful) but the game is funny and I enjoyed it. I also like the idea of hunting for clues.
Yes! After the disappointing, but still fun, Invidia Games, we are back to a real investigation. This was great as usual. The chicken mafia made me think of Legend of Zelda cucoos. When I first saw Amber, I thought it might be young Tira. I'm glad we got to see wise Dregg come out again because that's what makes him interesting. My only complaint, which may be entirely my fault, is that I accidentally skipped a dialogue line a few times using the regular button, not page down.
This was a lot of fun and you're doing a good job with the writing. My only complaints involve the Cemetery sequence. It's long so restarting the entire thing after a mistake was annoying. Martzen was in the prior episode so I didn't like being punished for not remembering he had night vision. The lack of flashlight screams "attack this guy." Finally, I didn't think the "use hairspray" button meant "use hairspray and lighter" so I wouldn't know how useful that option is.
Thank you for your appreciation :) About the cemetery fight, you're right. We tried to fix that in the complete edition, but it's much harder to fix in the kong version. We hope, anyway, that this didn't ruin your game experience. :) Thank you again and keep having fun!
Trick for later levels; make circles in an upper corner. When they fall, they will knock down balls below yours, leaving a space for you to make your next one.
Interesting idea. I had fun but I almost feel like making big circles is punished because they don't fit as well together and leave bigger gaps. But you can't fill most of those gaps with more circles.
I walked out without clothes to see what would happen but the game, while fun, doesn't scream "play it again!" Also, I don't like the respawning enemies. I went through a long section to get to a roof in the suburbs and when I fell, I couldn't jump back up. I had to go around again, but the enemies respawned so it was annoying.
Fun game, but a bit long. There has to be a way to streamline the crafting process. Too often an upgrade would need a part that needed several complex parts, but it would also need stand alone parts that make up those complex parts so I'd have to make more of those after making them to use in the complex parts. It really drags the game out.
Game was ok. I like the enemies and it was fun for a bit. The "hard" badge is another one where I have no interest in playing the game long enough to get to that level. I liked the boss.
Cool game and managed to get hectic. I accidentally blew a bunch of money upgrading the laser to level 5 when I meant to max lower turrets and balance my elevators better, but it ended up being great. I think having mostly balance but one super elevator to move around is a good strategy. The "Don't leave any slot unfilled" advice was correct.
I see, guess I still need to improve myself. Thanks for playing :)