you should wait more to end the level especially in springboard, and since you already put the "complete early" button you could have made it the preferred way to end a leve without the timer
very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.
You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)
multiple-endings should be a little more different (for example agreement-peace-ease should represent a peaceful house for the two lovers while conflict-adventure-hard should turn them into a sort of adventurers)
when you make an escape the room game you should make hint and walkthrough as two separated things because a player may want only a suggestion in what to do not a shortcut by watching a full walktrough. furthemore if you put half of the wheel out o my visual you should at least allow me to zoom far symbols 2/5
very good game... Not too long not too short, maybe a bit easy but this game is about having fun, and not cosuming our poor brains while looking for a solution...
The only minor flaw are intros and outros that replay everytime we play a level.
my good sir you deserve a 4/5: great idea, great graphics, great music. On the cons The plot is a great clichè and there are those gameplay flaws that i will not repeat because almost every comment here enumerates them
it could be better if it wasn't for point restriction... killing all enemy soldiers should be enough to pass the level while the 4 stars could be only for players that reach the point objective... 3/5
Thanks for suggestion!