in addition to all the flaws already stated money doesn't have a real purpose beside buying two ducks and the food to increase energy so by the swamp i have about 1000 $ that i don't really need. the solution could be the possibility to buy special training courses or powerups for one or more feature of our ducks
it's simply because most people giving an high rating doesn't bother to comment their vote. They like the game and go on playing while people who find something they don't like are more intentioned to express their opinions...
if the game "ends" after succesfully defeating the giant shark you should give us players at least a congratulation screen for being "true shopping cart hero" or something like that...
i know you'll hate me for this but if 114 and 116 are named Flerovium and Livermorium you should put their official names on your table and not ununqadium and ununhexium otherwise people could be confused when you ask them
i saw a minor flaw... in the question "atomic number of nitrogen" there choices were 5,8,8,7 don't think this was intended so i reported keep up the good work ;)
the new system it's way better; it's great when a developer really listen to feedbacks... this way you're already halway from 4/5 to 5/5 so i'll begin to fav this game to keep track of future udates... (loving the addition of the state of matter at room temperature for each element plus the radioactivity... you're great!!! i'm so looking forward for the new updates...)
good idea but since only the number isn't very useful in my opinion you should make different ways of play: number, position, maybe properties (i.e. "which is a metal?" or "which is liquid at room temperature?" something like that), or even atomic mass. And make a limited number of question per quiz with increasing difficulty if the player reaches a certain score. Furthermore i'd like to see a quit button and so on(maybe even in-game achievements).... (i know i wrote much but it's because i am a chemist and so i'd love agood flash game about the periodic table) 4/5 on the trust that tou will update the game
I was hoping I'd get a comment like this (especially from a chemist!). I'm very interested in shaping this in a direction that would be more educational/useful. I was hesitant to load it with hundreds of questions until I knew if there'd be a demand for it or not, but you've encouraged me! I'll start by adding some of the new question types you've suggested, and work out a finite quiz length, etc. - I'll be starting on it this evening; I've got a few things to do today. Thank you very much for the feedback!
i agree with Irasfel.. you should put item description or a brief tutorial to get us know what we're doing and which is the purpose of the game beyond collecting the cherries...
very good idea (even if I see a soul reaver player in he developer), anywaya good game with good music, maybe a little too short and easy and unfortunately it has no plot or story behind the game so it seem only a time-waster... agood work that could be improved maybe a verge 2 can explain the situation
good graphics but a few improvements would be good.. First of all pause & mute button and in second place i suggest to do smaller characters cause in this way i never know if my hitbox is my head or my legs... though its little innovation in the genre could be entertaining except for those little flaws.
Thanks for pointing it out, fixing it now