i had noticed the problem with left and turbo aswell, but seems that the developer forgot that you dont need the forward key, AT ALL. so you can hold just turbo and left/right and it works fine. i did the whole game without forward key.
@bigbosskh i wont stfu. just because you cant learn how to use a weapon that doesnt shoot straight doesnt mean its useless. if you got your rotator legally you should learn how to shoot high shots and not just low shots. rotator is a high angle shooter, with AOE attacks and powerful damage. it doesnt need to change. if you dont know how to aim, get the ballistra, the low shot vehicle with mid-low damage attack and a homing arrow. a vehicle shouldnt have a weapon that is both easily aimed and 1 hit killer.
list of flaws need to get fixed:------------------------ 1. inventory not being updated bug, work arounded by switching tabs ----------------2. casting spell hitbox too small. youll only be able to cast a spell by holding it over the monster and waiting. increasing hitbox, adding hot keys and maybe even precasts (put a spell on a monster to have that spell casted when you enter battle with him) ------------------------3. a more obvious medals button---------------------- 4. short instructions about each icon when hovered over, like with items (spells need "how to cast" with the existing text) ------------------------5. boss need boosting up. he was way too weak.---------------------- 6. more elemental stuff, the current way makes elemental attack/defence a waste, especially since no weapons hit elemental damage and lack of spells----------------- 7. theme 2 stairs needs better graphic, there almost impossible to see.---------------------good game though, id give 4/5. hate 100 limit.
after revision.. seems the bug i found was infact a less serious bug.. list of flaws id like to get fixed:
1. inventory not being updated bug, work arounded by switching tabs
2. casting spell hitbox being too small. youll only be able to cast a spell by holding it over the monster and waiting to the right moment. increasing hitbox, adding cast hot keys and maybe even precasts (put a spell over a monster to have that spell casted when you enter battle with him, doesnt need to give bonuses)
3. a more obvious medals button
4. short instructions ingame about each icon when hovered over, like done with items (spells need how to cast in the already existing text)
5. boss need boosting up. while the twist was nice, he was so weak it was disappointing.
6. more elemental stuff, the correct way makes elemental attack and defence a waste, espeically