cool game, the controls were bit glitchy at times and the amount of weapons and features can sometimes just being annoying. overall the game was easy. eye of the storm was pretty much a grinding area and the weapon location was wayyy too close and it was pretty easy to steal the weapon. the missile generator should just be removed as you get it in the middle of killing the boss and it is wayyyyyy too slow.
mike- while theres random factor when enemys are spawned, the enemys which kill in one hit are not spawned in the 300 areas around the center, and you can go back to visited areas to encounter more. also all 10 bosses are in that area. if you still get killed in one hit thats because of poor made celle.
the ships are not getting much better at higher prices... a spacey cobra with 21 tech costed 490 million, it holds 18080 ton, has 134220 hp and 172333 batteries. i saw a sonata with similar stats costing only 10 million.
super cool game, but needs some fixes:
everything stops following when you enter combat mode, which causes the escorted ship blindness bug
rewards block the buttons as well as your view, which can be critical against 2 or more super ships party.
get rid of super weak ships, as they are like 500 hp and 4 speed (thats when you get into the professional rank and up) and are killed in one hit while offering a fail reward
fix the tech and price formula, because tech doesnt effect anything except cobra and hyper engine chances of being sold and price because trying to find a good ship is almost impossible and there are some super costly stuff which barely do anything like the nano jet engine which weighted 13 ton and 62 thrust and costed 6.1 million.
cydira:
il do that now.
trojan:
what do you except? its a super strong unit, after all.
cas and bagley:
the packed engine is still under beta, so it will be improved.