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NeeL's Comments

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Repixel Animals

Play Repixel Animals

Mar. 03, 2016

Rating: 2

Seeing the comments, I think I should be glad to be non-English western European. :) Idea for improvement: a slider that limits the repixelate depth, but only on swiping/dragging. It makes it easier to swipe a large area without losing to much points. I think chucks of 4x4 pixels (depth 6) are often enough to figure it out. So I want to limit my swiping to 16x16 (depth 5) pixels, then click those size 16 blocks to break them in 4 size 4 blocks for extra detail, or change the slider (with my non-mouse hand on the keyboard of course) if I really have to, to swipe for more details.

Blacksmith Lab

Play Blacksmith Lab

Mar. 02, 2016

Rating: 2

Oh and stats! We want to see stats! We want to know (and see) which of the following options the lvl7 +21% upgrade means: total = main *1.21 (So, is 21% the total bonus? lvl6 is +23%, so probably not); or total = main * (1.00 + lvl1 + lvl2 + lvl3 + lvl4 + lvl5 + lvl6 + 0.21) (ergo, does the plus refer to the bonus multiplier?); or total = main * lvl1 * lvl2 * ... * 1.21 (Do the bonuses stack? This seems to work for the only figure we can check, the price upgrade). I guess it's the last one, based on the price upgrade and the game progress, but still, we want to see. :)

Blacksmith Lab

Play Blacksmith Lab

Mar. 02, 2016

Rating: 2

I really would like an auto-clicker. Let me hoover over the button to let it make extra progress. Ability to buy thief protection would be nice too.

Cube Escape: Birthday

Play Cube Escape: Birthday

Mar. 01, 2016

Rating: 10

Found somewhere in the comments looking for hints that the fly is not to be ignored... For those struggling with it.

Cube Escape: Birthday

Play Cube Escape: Birthday

Mar. 01, 2016

Rating: 3

AAAAH Now I DO know my action on the window dod something!

Cube Escape: Birthday

Play Cube Escape: Birthday

Mar. 01, 2016

Rating: 6

slice the cake = draw a line with the knife ;) I think I need something from the clock, I haven't unlocked to lower cabine, I do not know what to do with the cat or mouse trap and I don't now if my action on the window did something besides making a noise. Any hints?

Raiders took my dog

Play Raiders took my dog

Feb. 25, 2016

Rating: 1

Nice game! However, I could too easily manage without buying the launcher upgrades one by one. Because of that, I could skip upgrades maybe too easily. After level 15 you already have the PFG-9K, which wins the game, but then you have to play 5 more levels more (without getting new enemies?). The game-play felt a bit sluggish, the story was weird and the ending was abrupt. But I really liked the launcher system! I would like to see stats. How much damage do my bullets do, what does critical hit mean (double damage?), what is the chance of shooting crit, what's the damage of the launcher (base damage and upgrade multiplier), etc. I want to know what I am spending the money on. ;) A lot room for improvement, but a very good game!

Pursuit of hat

Play Pursuit of hat

Feb. 17, 2016

Rating: -3

Oh, and a Hard badge. ;)

Pursuit of hat

Play Pursuit of hat

Feb. 17, 2016

Rating: 6

For those enjoying this game: there is also a Pursuit of Hat 2 which has a extra gimmicks: http://www.kongregate.com/games/goooDay/pursuit-of-hat-2

Understanding Games: Episode 2

Play Understanding Games: Episode 2

Feb. 13, 2016

Rating: 5

Max opponents, 100% blocks, -10% your color. Now it gets interesting. :)

Tentacle Wars. The Purple Menace

Play Tentacle Wars. The Purple Menace

Jan. 26, 2016

Rating: 2

I don't get why people are complaining about the lack of tutorial. Take one minute to look at the game in action: You see a number decreasing while the drawn tentacle grows. You see the relation between the (increase or decrease of) the numbers on both ends of the connection, and where you cut a connection. You see "energy bolts" passing through the connection, changing the number on the other side. You see large centres have more energy bolts as smaller centres. This is already plenty information to play the game. Then you get a bit frustrated over losing a centre, so you look at what happens when you lose a centre as you did, and then you do not have to wonder anymore why the AI cuts its connections before it loses a connection. Then you have all the information needed to win the game! Yay! I guess discovering the mechanics is part of the game. Sorry if I ruined that.

Reach the core

Play Reach the core

Jan. 25, 2016

Rating: 2

I like that you cannot just get all the benefits of every hull at the same time. I do miss a gem market. I'm not even close from upgrading everything to the max, but minus 100 blue gems for turbo charge, I already have got all gems needed for all future upgrades on all tiers of equipment (not incl. candy drill), while I still need 900 plasma and 130.000 materials to complete the Hornet Hull alone.

Reach the core

Play Reach the core

Jan. 19, 2016

Rating: 1

@Imallama: For Bonus King 2, I assume you have to run out of energy and then use your boosts before you stand still and collect an energy refill.

Reach the core

Play Reach the core

Jan. 19, 2016

Rating: -1

Finally a game that game tap into the addiction of Motherload. Reached the depth of 733 after almost 3 hours, and actually I can't wait to kill this Queen Bug and collect some plasma, but there is always such a thing as bed time, and I'm already hours past it... 5/5

Starlight 2

Play Starlight 2

Jan. 04, 2016

Rating: 0

Also, after the last level there is a Next Level button which takes you to a congratulations screen (yay! :D). But after finishing a mode, it doesn't keep your record. :(

Starlight 2

Play Starlight 2

Jan. 04, 2016

Rating: 0

Sorry no 5/5, I liked the Christmas version, but this classic mode isn't a game any more. There is no challenge. It seems that your algorithm is designed to put adjacent stars alternating farthest and closest in the 3D image, so the total creates a pattern of nearly parallel lines, which makes it ridiculously easy. Wouldn't you prefer to stick to a random depth or a depth close to the previous points? If al lines are pointing the same way, there is no difficulty. The Hard levels are exactly the same but with artificial difficulty. The idea is nice, but difficulty through controls is a big no-no. However, the snapping to the solution if you are close enough makes up for a lot.

Zombie And Juliet

Play Zombie And Juliet

Dec. 02, 2015

Rating: 3

Tried the setup of MBtheI when I already had the following skills: full aqua tree, 5/5 evasion (+17), 1/1 Movement (+2), 3/5 HP (+1100) and 4/4 Defense (+20). It works like a charm, I didn't even realize it when I killed the boss. Just keep spamming the tidal wave. Thanks, MBtheI for the medium badge!

Where is cat?

Play Where is cat?

Oct. 07, 2015

Rating: 2

"No cat, I need to brush my teeth. Get out!" The cat hiding places are so recognisable.

Trinitas

Play Trinitas

Oct. 03, 2015

Rating: 2

Just good enough to finish the game, but actually far from "a good game". The differences between the three games are just enough to make it not three times exactly the same. However, there is way more to improve. The progress is not balanced. If you spend your money wrongly, you are grinding level 8 or something, and after you finally complete it, all the other levels are too easy. If you spend your money wisely, this happens only three levels later. Unless you buy the medium weapon I guess. Meaning you have to fight your upgrade logic skills to keep the game fun? And then there are the countless points of disappointment: repetitive music, no fast forward, no info on the upgrades/skills/weapons before you get them, not even a "Hooray you beat the game/saved the land!" message, etc. So much to improve!

Cube Escape: The Mill

Play Cube Escape: The Mill

Sep. 22, 2015

Rating: 6

Two hints I needed from the walkthrough: 1. Use the binoculars to look even closer. 2. Duck likes to eat green stuff.

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