Well, Keybol, I actually meant the first 5 achievements. ;) Greg, this kind of in-game achievements need encouragement! Please think of a badge for getting all 5 first achievements.
People who think this is not worthy of being called a game and should be rated 0/5 stars: I advise you look for the tags in a game. If it says "Philosophical", it will be a game that tries to make you think about something, not a game that tells you a story that you play. I love this game for its replayability, if that can be a word. First I played it for the badge, then I played both extremes and it really made me feel different towards the voice and think about what gwendok explained in 2011. :) 5/5
The attacks are prevented by 'completing' an area: 3 soldiers in the bunker, 3 upgrades on the outpost and 3 upgrades on the factory in the area, then clear the zombies and the area is safe against attacks. This is the only reason for you to do the factory upgrades. But the game does not deserve a better rating than 1/5 (to my opinion) because there are too many game-breaking bugs, like the professor Bear mission that does not complete.
4/5 for not progressing on boss defeat. I mean, even the islands are still angry from the taxes I collected before the boss battle.Defeat boss, get money, advance as in every battle. I still need to do one island, you know... ;)
Good game but when more then one extra character is gained, only the last is explained automatically. Also, you can only access the upgrade screen by losing a round. After beating the game, I want to keep playing to upgrade to the max and then do a full run, to see how easy I can beat the game with full upgrades. An endless mode would be great for that, but first let me access the upgrade screen. :)
Wow. Loved it. 5/5 I loved that you only need 2 or 3 tries and not have to get everything right to survive. I still haven't figured out how to get the fuel from the police car and start the generator, but I managed to sneak out while they were devouring Jeremy. Good old Jeremy. Only flaw I found is that I ended up hugging the gun, axe and shovel while leaving Jeremy empty-handed. He could at least wack one or two with the shovel, I guess.
1/5 From SFK1, you got back: "Nice game, too bad of the horrible memory leakage, it makes it unplayable." In SFK2, I see no improvement, therefore I would like you to stop making games until you know how to deal with this, therefore a 1/5, to discourage you to make new games and encourage you to learn more to prevent memory leakage.
Really nice game. However, I'll give it 4/5 stars: There are a a few (2 or 3?) levels in which the game is to click fast enough, while the rest of the game is about thinking, planning and sometimes get the timing right. Both aspects are challenges which makes a game a game, however I believe the 'be fast enough' challenges are misplaced in this game. Together with the fact that you can't skip levels, this small part of the game makes it impossible for certain laptop users. Which I think is unnecessary.
I love it. while jjbvd1993 is reminded of a more than 10 years old game, I noticed it is the same as a game I played over 20 years ago: Boulder Dash. I love the difficulty of this level pack, it fits the resemblance with Boulder Dash. :) 5/5
Tips: Your game is unnecessary difficult for people on laptops. You allow deploying towers and upgrading during a game pause, so why not make that easier with a keyboard key to pause the game? And if you're at it, you can add a key for Next Wave too. The game itself is great btw! 5/5
It would be nice to see how much the minions contributes to the gold/s and diamond/s (per minion type), as that is also the gain at that moment for an upgrade of that minion.
oh yeah, I like those types of achievement where it challenges you into doing something better but harder.