Hmm i'm not sure if i get it, but do i have to rebuy all the stuff each time i die? Thats a lot of clicking. Can i save the setup somehow? So i don't have to buy everything again from the scratch?
8 Planets left. But i think i will stop playing this game now. It's extremly annoying. Gather money until cap (999.999) waste a lot of money through overcharge, buy Engines. Gather money until cap, waste a lot of money ... Released on December, and still no change. So if you're wise, don't play that game. After the first 20 Planets, its just disappointing.
I like this game. but those Caps are a pain in the ass. I had 988.00 Gold in my account, before collecting the gold of 6 Missions and the Planet-Bonus. Than i recognized the 999.999 Cap. Too late. 300.000 Gold gone.
Something seems to be buggy with payload 75. I finished payload 150 200k Altitude before finishing payload 75 200k with same setting. And even now, i allready reach 250k with payload 150. But still don't get 200k with 75. Weirdo.
Hey there. Thanks for Autoplay option. But i think there's a little problem since it gets affected by your abilities. Causing the autoplay option to advance to stronger enemies where you die as soon as your abilites are no longer active. Same problem with the new Quest advancing system. If you use your abilities in combination with autoplay it can happen that your quest stucks on a red tagged enemie. So if possible make the autoplay option not getting affected by abilitie buffs. Further it would be nice if the Autoplay option can also finish quests. Thanks in advance
Hey Dev. Nice second game. (I hope you're still in a relationship ;D ). I want to ask if you can add something that save your settings for the "show/don't show weapon fire" effect. After each Transfer i have to deselect them all again :-)
Hey again. Yep, did forget the "castet spells" bonus. My mistake. Thanks
(Now you know why i'm suggesting some kind of "Bonus reminder" for each faction. For all those old and forgetful people like me ;-)
Something feels wrong. Last game: Angel Faction, 1,2 Mio. Gems, 110 Upgrades = 1,2 Sx Money per click without any spells active. Now: Angel Faction, 20 Mio. Gems, 110 Upgrades = 5 Qi per click. Any big nerf update i did miss?
Angels haven't been touched recently. Have you got the same amount of Royal Exchanges? Have you casted a lot less spells than the other session (i.e. less Angelic Determination bonus)? Are those 110 upgrades the same as before?
Hey again. And a small suggestion: Can you implement a Faction linked infobox about all your active bonuses? Like the small Assistant next to the chest. Maybe a Faction specific small rune. And when you hover over it you can see which bonuses you allready bought, what they do and how effectiv they are in the moment. (I'm talking about those Tier 1-3 upgrades you unlock with faction coins). This would make it a lot easier to handle the faction. Thanks in advance!
Hello Dev. Do you have any plans for the "Blood Frenzy" Skill? I'm still very unsatisfied with it. "Call to Arms" is mostly a lot better. Up to three times. But please, don't nerf CtA again.
We are currently happy with the status of Call to Arms and Blood Frenzy, especially because they stack together multiplicatively for a very high bonus to overall production. Evil factions also have different options and strategies to improve their money output, so we can't say we have plans to change those two spells in particular.
Hey again. This time i played the elven faction. And Holy Light and Call to Arms are a lot better than Moon blessing. I know, the effect of Moon blessing increases with every further click. But it seems to took days until it will be enough to top the other two spells. I like the idead of faction only spells very much. But i think they all need a little bit more balancing. Please don't understand this as blame. It's a feedback.
hmm. I did hope that you would increase the power of Blood Frenzy, and not decrease the power of call to arms. Anyway, thanks for the continously developement of the game.
Hello devs!
Can you implement the table of how Skill Books work (if you have more than one) into the game? Or something else to see how efficient the Skills Books are? Thanks in advance!
Yeah, eventually there will be a tutorial in the game and in general more information in the user interface about this kind of stuff. In the meantime I'm setting up a simplistic web page that will be found in the developer log that explains some basic game mechanics, and what kind of goals I have with the game. I will prepare this page after I release the update on sunday :)
I am currently working on a blueprint system which is going to add a prestige factor to the game.