List of Special Achievements: (Spoiler!)
- Click! = Click on that Achievement
- Say his Name = Click on Buck
- Knock Knock = Click a few times on the table
- Iron Man = fully upgrade iron gear
- Heavyweight = fully upgrade gold gear
- Deathless = fully upgrade dia gear
- Demigod = fully upgrade tungsten gear
- God = fully upgrade devil gear
- Lord of the Rings = all rings found
- Slaver = hire 200 workers
The game was a lot of fun. The first week. Now it is starting to get boring, since you're not able to control your ships in fights it's often frustrating. Further the "wheel" looks kind of "manipulated" since i always win the same stuff. (I know you want to get people to buy coins, but why should i buy and use coins on the wheel when i know it works not fair?) And last but not least (but it got allready mentioned by others): Having to cancel fights every 5 minutes to empty your inventory is very annoying. Maybe i will come back to see if there are some changes, but at the moment it's only 3/5.
Hello Devs. Still a funny game but i have a few questions/suggestions:
- I have problems to reach any lvl beyond 125, it feels nearly the same even after 7 more tims warps (and with all points spent into damage multiplier). It feels a little bit like the cubes are getting to fast to strong after lvl 100. It could also be i'm doing something wrong, but at the moment, the Achievement for Boss lvl 200 looks really really far away.
- further: The leak of more upgrades past lvl 485 on the weapons make me feel a little bit lost, since all following upgrade purchases rise the damage not noticable. Will there be more upgrades in the future?
Suggestion: Maybe some kind of Tier System. lvl 1-500 = Tier 1, upgrade to Tier 2 and start over by lvl 1 again. Tier 2 = 1 - 500, upgrade to Tier 3 and start over by ... and so on. So there are still some damage boosts.
Hope you won't give up updating this game, i think it's a lot of fun and on of the best idles games!
We made a post on Reddit today with our ideas on our Spec Ops Update - an advanced level of upgrades/promotions that would upgrade your teammates way past 485. Here's a link to the post so you can check it out and leave feedback if you want. http://www.reddit.com/r/TimeClickers/comments/321drg/spec_ops_update_planning_discussion/
Dunno. But the extreme gap between the second and the third Mutagen upgrade is starting to make the game uninteresting for me, since there's no feelable progress anymore. Same with the diminishing return factor on spending mutagen. I've spent 50 Million Mutagen to Meat Mutation, but i still have to wait days to get Hatchery even close to 60. And with the small percentage of 60% i often only get 3- 10 Millions Mutagen per run. 255 Millions for the next ability? And what then? 1230 Billions for the next one? I'm sry, but the game is to start leaking of fun.
Hey there. After buying the upgrade to increase the timecube find by 10%, i still get only 10 cubes on wave 100. Shouldn't it be 11 timecubes then? Or did misunderstand something?
Oh and ... is there a comment function on your main page, too? Because it would be nice if we can contact you there, too if we habe some questions. :-)
Wave 100 is a set 10 Time Cubes, the multiplier starts working on wave 105 and up. We don't currently have commenting on our page, but we are in chat quite often so you can try to catch us there. We also have our Subreddit (www.reddit.com/TimeClickers) where you can post feedback/questions.
I'm a little bit confused about the upgrades for the Flak-Cannon and the Spread-Gun. They'll never miss? I didn't realize that they are doing this at the moment. Can you explain this upgrade please? :-)
Since both the Flak Cannon and Spread Rifle have multiple targets they can miss. For example the Spread Rifle can target 3 blocks, if there are only 2 remaining that 3rd bullet misses and does no damage. The 'Never Miss' artifact makes it so that the 3rd shot will target one of the remaining blocks.
Is there a way to get a higher percentage chance for earning mutagent then 60%? Because actually there are some "colonies" that suck a little bit, when you allready have bought 120 Expansions and 60 Hatcherys but only earned 800k Mutagen. Suggestion: Each upgrade should grant a little amount of Mutagen, based on your total Mutagen collected (all time) and add a chance (the 60% chance) to earn additional Mutagen. In this way, you can feel some progress even when you totally fail on getting Mutagen on the actual colonie.
Thank you for participating, unfortunately Devil Boots and Leggings are already taken. But the Devil Shield is great, we will take it!