An example, guided play level in the tutorial would be useful for this, as it's pretty easy to completely miss what you're supposed to do. I admit to having stared blankly at it for a moment before it clicked... but after that it was perfectly straightforward.
The moment I see the words 'free-to-play', I know the game's going to try to rip my arse out trying to moneygrub me for overpriced items almost essential for playing the game properly. My thanks for continuing this fine tradition, Zombies Online.
Even after playing for ten minutes, it still seems odd pressing a button with 'Bum' written on it, as that's one of the more commonly-used of the many British English words for a posterior... kind of like an American repeatedly clicking on 'Butt' or 'ass'. Very odd.
I went down against the side of the screen to the bit of higher ground at the bottom on the 22nd Dec map. Only need two blasters at the most to protect a single relay from one side. Built up energy, then used drones to clear the middle island, and the rest is just like a normal map. Took far longer than any other map (I think 23 minutes), but was hairy-moment free.
The slider bar for extra attack power is a nice step-up from mindless click-click-click-click-click. Being able to set 3 attacks at once is great. Item use in battle isn't great, but bearable. Overall looks like a good one, well done!
Found an 'undefined' and I'm now carrying NaN weight... and found a door which doesn't respond to 'E' command. On top of the freezing and immovability of my character I think my save is a bit screwed. Shame it seems so glitchy (for me anyway), as I love the game.
Had it glitch on me a few times - character won't move at all at first. Then I change weapon and he moves again, but only his legs move - weapon does damage but it doesn't actually fire or swing. And crouching down leaves his body floating in the air. Bit strange.
Nice how it announces I've failed the siege, while in the background everyone is lying dead on the floor. There'd definitely be positives in actually letting the stuff stop falling before deciding whether it's a success or not.
Ouch! You are more than right! Sure, it should be 'Boom" I feel confused (