Honestly, I can't tell where to go when. I can run around killing everything (and it's easy if slow once you get the bow, and easy+fast once you have a boomerang... but I don't see the point.
it's worth noting that it does help to use a mixture of weapons. Machineguns are great for midrange fighting, but plasma needs to be supported or it's awful.
Level 13 and higher frost towers roll over and display lower damage than level 12 - not sure if they're doing higher. Level 11 shows as 5831, 13 as 1179 and 14 as 1957. I hope this is just clipping a digit.
Congrats! You just earned the Ultima Hero Badge!
Like others have said, don't kill the turrets unnecessarily. I only got one nuke with boss about at 15%, and had to go all-out offensive on it. Two nukes at once would have been game over.
After 20 days I just gave up and stopped firing. After 4-5 days it seems to stop getting harder at all, and it's not fun when a game like this goes on for hours without getting harder.
Nothing new here that we haven't seen in a zillion other similar games. Well written but nothing special. Tesla cannon is stupid overpowered and the enemy types are boring.
Having heroes that come in with a fixed cost and level up based on campaign rather than map achievement is... wierd. I'd rather see their power scale up with their kills on that map and their XP improve their passive abilities.
Hmm. Just played through the game on easy after banging my head on levels 2 and 3 of hard for awhile. Early on in the game, when you're mostly shooting with your main gun, it's fun and you have to do a lot of aiming where the enemies WILL be... then as time goes on you end up doing most of your damage with turrets to enemies you can't even see, which gets old fast.
Zoom the game out to the max range of your weapons or something so we can see what's happening, please.
You're getting a lot of undeserved low scores because it's hard, imo. It takes practice to learn how the enemy fighters move and learn how to LEAD YOUR SHOTS, people.
Decent game. However, it gets easier as you go on past about level 20 or so, which is really not a good thing. 10 monster types is not enough to fill 60 levels. I think the game would actually be better if you condensed everything down to 40 of them.
I just ended a game with 111% accuracy. This seems very odd, especially given that the game tracks misses and shots rather than hits and shots. Somehow it thinks I made negative misses!
Gotta say, if this is supposed to be close to Diablo, I'm not impressed. It's more like a Bowmaster game - good solid game idea, but dodging in two dimensions was a big part of Diablo, and this is more about aiming your shots.
OK, so. I have my ship exported to ActionScript. I have my "Flash Stuff" directory containing my .as file listed as a directory to load in Publish Settings. The ship actually loads its class as a global variable - Global Variables:
Variable _global.Ship = [function 'Ship'] ... but velocity is not appearing as either a global or local variable, and the ship is not moving.
I'm NOT getting the error that says "can't find ship class file" or whatever anymore... there has to be some other common error here.